Now that we have a shamelessly Indiana Jones-ish career, we desperately need a whip to come along. Anyone care to put one together until an official one comes out?
Now we need a whip!
Everyone keeps saying that they see a IJ specialization, but I see it more as Daniel Jackson from Stargate. He didn't use a whip.
it is because Indiana Jones is more popular amongst people than Star Gate.
And because rarely somone wants to be week and nerdy in the group. Tho' Daniels is one of my favorite characters.
it is because Indiana Jones is more popular amongst people than Star Gate.
And because rarely somone wants to be week and nerdy in the group. Tho' Daniels is one of my favorite characters.
The actor playing Jackson certainly wasn't portraying him as weak and nerdy in the later seasons. By the end of SG1, DJ was, along with Carter, a brainy badass.it is because Indiana Jones is more popular amongst people than Star Gate.
And because rarely somone wants to be week and nerdy in the group. Tho' Daniels is one of my favorite characters.
Couldnt agree with you more.
Everyone keeps saying that they see a IJ specialization, but I see it more as Daniel Jackson from Stargate. He didn't use a whip.
It is the picture of the Duros in the book. If the artist wasn't inspired by Indiana Jones I have no idea what did it.
Edit - Under the Archaelogist Spec.
Edited by FangGripGenuine Banthahide Whip:
Melee | Brawn+1 | Crit 5 | Engaged | Enc 1 | HP 1 | 75c | Rarity 1
Ignores 1 point of Defence
1 Boost to Survival when controlling animals
Edited by Col. OrangeIt is the picture of the Duros in the book. If the artist wasn't inspired by Indiana Jones I have no idea what did it.
Edit - Under the Archaelogist Spec.
Yeah, if that Duros wasn't strongly inspired by Henry Jones Junior, I'll eat my fedora (and leather jacket)! Besides the color description for the specialization says Indy to a T.
Edited by DesslokGenuine Banthahide Whip:
Melee | Brawn+1 | Crit 5 | Engaged | Enc 1 | HP 1 | 75c | Rarity 1
Ignores 1 point of Defence
1 Boost to Survival when controlling animals
This is a good start. Although 75 Credits is really cheap for a weapon that ignores 1 setback dice due to defense.
This is a good start. Although 75 Credits is really cheap for a weapon that ignores 1 setback dice due to defense.
Thanks, kaosoe. I wasn't sure what it was worth so compared it with Brass Knucks - they do the same damage, have a better Crit rating, have the Disorient special and are concealable, all for 1/3 the price I listed.
What's the rational behind the -1 Defence? Right now I see no justification for such a powerful effect.
Have you considered giving it the capability to Immobilize? Say: 5 Crit or Immobilize for a Combat Round
What's the rational behind the -1 Defence? Right now I see no justification for such a powerful effect.
Have you considered giving it the capability to Immobilize? Say: 5 Crit or Immobilize for a Combat Round
All movie making aside, people don't use whips for entangling. They use them to make noise and deal lacerations. I think that the Damage may be too high.
What about a minor boost to athletics (AKA the swinging)? Yes - someone swinging over a pit only happens in the movies - but, well this is Star Wars and not a real life space documentary.
(Oh, and perhaps a Melee disarm? Lash the whip around the other guys sword and yank it away)
Edited by DesslokShouldn't a whip have Entangle or something similar?
What about a minor boost to athletics (AKA the swinging)? Yes - someone swinging over a pit only happens in the movies - but, well this is Star Wars and not a real life space documentary.
(Oh, and perhaps a Melee disarm? Lash the whip around the other guys sword and yank it away)
I would let the individual GMs determine how realistic they want their games to be. Not write it into the rules for a weapon unless it makes sense. Perhaps we could make it a "techno-whip" and give it all of these possibilities?
After all, Luke used a grapnel in a New Hope and I don't think he got it back..
What about a minor boost to athletics (AKA the swinging)? Yes - someone swinging over a pit only happens in the movies - but, well this is Star Wars and not a real life space documentary.
(Oh, and perhaps a Melee disarm? Lash the whip around the other guys sword and yank it away)
I would let the individual GMs determine how realistic they want their games to be. Not write it into the rules for a weapon unless it makes sense. Perhaps we could make it a "techno-whip" and give it all of these possibilities?
After all, Luke used a grapnel in a New Hope and I don't think he got it back..
Perhaps something akin to Fett's wrist whip thingie that he had in RotJ? A handle with a constant feed of whip like substance that could swing and lash and whatnot?
All movie making aside, people don't use whips for entangling. They use them to make noise and deal lacerations. I think that the Damage may be too high.
Well this is a cinematic game...
I think it's appropriate as an exchange for a Critical and with a limited duration (1 round, which is a minute or so). You wouldn't actually tie your opponent up permanently just use the Immobilize condition to represent being tangled in the whip and dropped to the ground or something until you get out.
I agree the Damage is a bit high.
(Oh, and perhaps a Melee disarm? Lash the whip around the other guys sword and yank it away)
You can already Disarm with three Advantage
Still don't see the rational for the -1 Defence.
Edited by FuriousGregHm. I like this, but I think the Knockdown quality might also be appropriate, since an experienced wielder could trip his or her enemies. I'd also alter the range from Encounter to Short, since the whip can attack at a distance, and remove the defense -1 quality since the whip isn't that damaging (at least in movies). Finally, I think I'd add the Ensnare quality. So the end result would be:
Genuine Banthahide Whip:
Melee | Brawn+1 | Crit 5 | Short | Enc 1 | HP 1 | 100c | Rarity 1
Ensnare 2
Knockdown
1 Boost die to Survival when confronting animals
I boosted the price since I added Ensnare and Knockdown so it's not too good of a weapon. I think Brawn +1 is an acceptable damage. At it's highest for a baseline character with no cybernetic enhancements, a PC could do 7 damage. The average soak I've seen is 3-4, so it wouldn't be a great choice for taking down several minions. On the other hand, this does make the Banthawhip a solid choice for an adventuring player.
I was half expecting Lumia's force whip to show up in the thread.
I did up the neuronic whip for the GSA some time back.
http://gsa.thegamernation.org/2013/07/18/equipment-labs-the-neuronic-whip/
Also has notes regarding the shock whip and Rodian cryogen whip.
I'd say any perks to using a whip to swing across gaps should be handled more as a narrative thing. Perhaps it's the described effect of a PC flipping a Destiny Point to upgrade their Athletics check?
Here's my take, based on the above:
Genuine Nerf-hide herding whip
These whips were originally developed to deal with the aggresive male nerfs to help in herding. While keeping the user out of reach of the nerfs spit and not causing any permanent damage, they are incredibly difficult to use and require a dexterous hand to use. The explorer archeologist Corellia Janos scared his chin using one of these. They are harder to come by now, sought by collectors, the occasional 'private' use. They fell out of favor with the development of stub technology.
Ranged (light) | 2 strain | crit 5 | Enc 1
| HP 0 | 75credits | rarity 3
Knockdown
Ensnare 1
Defensive
Upgrade difficulty of all checks with this weapon once.
The choices I made were using ranged light, it works to represent the agility and coordination rather than brute force, the damage was too high by adding brawn, and whips are hard to use. Also you don't want to cause permament harm, just a little pleasure..err.. pain. Yeah.
The rarity is because its hard to find a good whip, and with stunners and high tech, easier to use alternatives they are a novelty.
What's the rationale behind the -1 Defence? Right now I see no justification for such a powerful effect.
(stupid Edit function - lost the quote id)
I used to play GURPS. Flexible weapons were impossible to Parry (they wrap around anything you hold up to deflect them with).
Is it that powerful effect? Setback die generate one Fail, one Threat or nothing, with an equal 33.3% chance of each. Not something I'd care to bet my life on.
Edited by Col. Orange
All movie making aside, people don't use whips for entangling. They use them to make noise and deal lacerations. I think that the Damage may be too high.
Well this is a cinematic game...
![]()
I think it's appropriate as an exchange for a Critical and with a limited duration (1 round, which is a minute or so). You wouldn't actually tie your opponent up permanently just use the Immobilize condition to represent being tangled in the whip and dropped to the ground or something until you get out.
I agree the Damage is a bit high.
(Oh, and perhaps a Melee disarm? Lash the whip around the other guys sword and yank it away)
You can already Disarm with three Advantage
Still don't see the rational for the -1 Defence.
Yeah, maybe straight Brawn. The other specials seem like Talents the whip owner would have to learn, rather than something someone picking it up for the first time should be able to do (well, except the swinging over pits bit - that needs to stay in).
There are a couple of advocates here for making whips do Stun only damage. I get that they cause a lot of pain (relatively more than the tissue damage they inflict), but they also tear skin and flesh, and leave horrible scars. Though less likely to cause death (which is why I kept the Crit rating high in the initial pass), someone who has been flogged or whipped certainly doesn't recover quickly. How does that translate to EotE?
Edited by Col. OrangeTrue. Lower the crit rating to two, maybe.