I got a two-fold question I´m hoping someone will be kind enough to answer for me:
First of all, I´ve noticed that the experience counters are not evenly divided among the 3 combat stats (ranged, melee and magic). To be more precise my game has twice the number of experience counters for melee than for ranged and magic individually. I´m wondering if that´s how it is meant to be and if so I´d really like to know why that was decided.
Secondly my gaming group and myself have wondered if the heroes are limited to raising their level by the number of experience counters. In other words: if you run out of experience counters does this mean you cannot gain any more levels? (not that we have run out of all the counters but last game we ran out of ranged and magic counters)