Future Career book speculation

By That Blasted Samophlange, in Star Wars: Edge of the Empire RPG

I've also got mixed feelings about Entertainer. While it would be awesome to have a game based on a traveling troupe of entertainers, I'm not sure how much fun it'd be just for one in a group. An entertainer would feel really out of place in most typical games I can think of that aren't specifically written with them in mind.

I've been playing an Entertainer in a game for the last five years, and she's an exceptionally deep and interesting character that I (and my fellow players) have never gotten tired of. And of course, it's not like she's capable of nothing but entertaining. If all the players enjoy roleplaying deep characters, an Entertainer can be just as fun and useful as everyone else. If the players are just a pack of 'murder hobos', however, then yeah, maybe not.

That, plus I always figured that "career" in any rpg meant "career before all these adventures starting to happen"...

Maybe we'll see a CSI type character, Ranger Corps, droid engineer and a zoologist.

That, plus I always figured that "career" in any rpg meant "career before all these adventures starting to happen"...

Very true. Being the only Moisture Farmer in the group didn't work out too bad for Luke. :P

I have never heard a sniper referred to as an assassin except when ig has been to murder someone like the united states president John f. Kennedy.

http://www.thefreedictionary.com/_/dict.aspx?rd=1&word=assassin

Swat teams and military refer to their snipers as snipers. Not murderers for hire. I think you may be playing too many video games, trying to justify a term to describe a murderer as anything better.

As for the slaver idea, it is very dark. But slavery and racism are huge parts of the star wars universe. Look at droids - they have thoughts, personalities fears an heck, apparently even feel pain! Yet they are considered property. Not everyone feels this eay, but the vast majority of organics enslave droids.

I suppose a talky specialization could fit the bounty hunter, though I think it would be more fitting to have it less about being a gentlman and more about strong arm tactics as a way of apprehending a bounty. Perhaps a specialty that is all about getting allies to turn on each other. Threatening (or even bribing) a bounties family/ employers/friends to rat out the target.

I have never heard a sniper referred to as an assassin except when ig has been to murder someone like the united states president John f. Kennedy.

http://www.thefreedictionary.com/_/dict.aspx?rd=1&word=assassin

Swat teams and military refer to their snipers as snipers. Not murderers for hire. I think you may be playing too many video games, trying to justify a term to describe a murderer as anything better.

When you get down to brass tacks, the only real difference between a sniper and an assassin is who the target is. After all, I'm sure there are plenty of folks that would consider SWAT and military snipers to be assassins for the simple fact that the target was somebody they knew. I've spoken with someone who lost a relative to a sniper on the opposite side of the Vietnam War, and to that person, the sniper in question was most certainly an assassin, as the dead relative (a recruit fresh out of boot camp) hadn't done anything to deserve being killed other than being on the opposing side.

Frankly, the label of "murderer for hire" can be applied to any character, particularly the Bounty Hunter and the Hired Gun, who by their very nature sell their skills in violence to those that meet their price. But those careers can also be something positive. Again, the movie Erased and Arnold's character, who is a deadly individual in a fight, but uses those same skills in the service of the government and to stage the deaths of those people going into the Witness Protection Program. You could also have a Green Beret type individual that's built as a Bounty Hunter/Assassin, but isn't a murderer for hire.

Again, the term Slaver and slavery itself are too much of a hot potato. It'd be akin to including rules for enforcing racism and bigotry in an EotE supplement, something that **** well is not going to happen. You may not care about such things, but as a for-profit company working with a licensed product, that's something FFG has to worry about.

I have never heard a sniper referred to as an assassin except when ig has been to murder someone like the united states president John f. Kennedy.

http://www.thefreedictionary.com/_/dict.aspx?rd=1&word=assassin

Swat teams and military refer to their snipers as snipers. Not murderers for hire. I think you may be playing too many video games, trying to justify a term to describe a murderer as anything better.

When you get down to brass tacks, the only real difference between a sniper and an assassin is who the target is. After all, I'm sure there are plenty of folks that would consider SWAT and military snipers to be assassins for the simple fact that the target was somebody they knew. I've spoken with someone who lost a relative to a sniper on the opposite side of the Vietnam War, and to that person, the sniper in question was most certainly an assassin, as the dead relative (a recruit fresh out of boot camp) hadn't done anything to deserve being killed other than being on the opposing side.

Frankly, the label of "murderer for hire" can be applied to any character, particularly the Bounty Hunter and the Hired Gun, who by their very nature sell their skills in violence to those that meet their price. But those careers can also be something positive. Again, the movie Erased and Arnold's character, who is a deadly individual in a fight, but uses those same skills in the service of the government and to stage the deaths of those people going into the Witness Protection Program. You could also have a Green Beret type individual that's built as a Bounty Hunter/Assassin, but isn't a murderer for hire.

Again, the term Slaver and slavery itself are too much of a hot potato. It'd be akin to including rules for enforcing racism and bigotry in an EotE supplement, something that **** well is not going to happen. You may not care about such things, but as a for-profit company working with a licensed product, that's something FFG has to worry about.

My experience with Marine Corps scout snipers (SSP) is different than your perception. Recon/surveillance and combat support. I've been out a long time but they were not assassins.

Yivrael,

As I said, it's a matter of which side of the scope you're on. I'm sure there are people who were targeted by said corp would think said people were assassins. As the old adage goes, one man's freedom fighter is another man's insurgent.

But that's not really relevant to the topic, so let's just leave it at "different views on the matter"

With the news of the hired gün's signature ability of 'last one standing' I started speculating on what the other classes might have (and also if these abilities will be repeated for age of rebellion).

Smugglers could get an ability to guarantee that something or someone remains hidden. Think Han's idea in A new hope.

The colonist could have something similar with a blend into the background/not worth my time type of deal.

Edited by That Blasted Samophlange

As far as a colonist specialization, how about "Reporter?"

Mostly an investigative reporter, of a vein similar to Lois Lane (though perhaps not quite as prone to getting into dangerous situations), but could also be a news correspondent or even a freelance journalist.

Just to reopen an old topic I thought it would be fun to go over possible spezialisations again, eventhough the Driver pretty much made it clear that you really can't predict anything as far as spezialisations go but who cares!

Bounty Hunters:

  • Private eye/spy
  • Repo Man
  • Slaver

Smuggler:

  • Gambler
  • 'Human' Trafficer (working on the underground railroad to aid fleeing slaves)
  • Customs Officer

Colonist:

  • Developer
  • Intelligence officer (like Maya in Zero Dark Thirty)
  • Cartographer
  • Entertainer
  • Reporter

Technician:

  • Engineer
  • Demolotion expert
  • Miner
  • Cloner
  • Tuner

Any consideration about Actor/Actress (Entertainer?) and Elite Sportist?

Any consideration about Actor/Actress (Entertainer?) and Elite Sportist?

It is in there... I would figure those would all be under entertainer...

Bounty Hunters:

  • Private eye/spy
  • Repo Man (Love this one)
  • Slaver

Smuggler:

  • Gambler (further making Scoundrel / Smuggler back-to-front in naming - I firmly approve)
  • 'Human' Trafficer (working on the underground railroad to aid fleeing slaves) (Coyote?)
  • Customs Officer (an interesting choice)

Colonist:

  • Developer (Prospector?)
  • Intelligence officer (like Maya in Zero Dark Thirty (great film))
  • Cartographer (too much an Explorer thing?)
  • Entertainer (a popular choice)
  • Reporter (maybe make it a more generic spec - like investigator? Combine with IntOff?)

Technician:

  • Engineer
  • Demolotion expert (Good and needed, I think - is this a copy/paste from AoR?)
  • Miner (More of a Colonist spec?)
  • Cloner (maybe biotech instead? Cloner seems specific.)
  • Tuner

Nice list.

Edited by Col. Orange

Based on the first sourcebook...I would have thought of a big game hunter as more of a bounty hunter. A archaeologist as more of a colonist and a driver as more of a smuggler. So it is safe to say I have no idea...I guess by looking at who is writing the book we could make a better determination.

So again I'm guessing Sherlock Holmes type, gunslinger type, animal trainer, droid engineer type, sheriff type, martial arts type, zoologist, wookie groomer type, miner type, farmer/rancher type, junkyard mcguyver type, gambler type and glaive master.

colonist is all wrong

colonist =/= civilian

colonist is a person who colonises a planet, a politician runs the colony, a medic is needed to keep the colony going, a scholar records the history of the colony.

so for colonist you can have things like:

Tradesman (builder type, has athletics, mechanics, brawl, resilience)

Machinist (operates heavy machinery has computers, piloting planetary, mechanics, gunnery)

Farmer (knows how to get food on alien worlds, has survival, resilience, knowledge - outer rim, knowledge - core worlds)

for Technician:

Droid designer- able to customize droids at half cost, has a droid companion (pet), hack droids

specialization skills are (computers, gunnery, knowledge - education, knowledge -core worlds)

Stims creator, spec skills are (medicine, xenology, resilience, co-ordination)

Demolitionist spec skills are (ranged light, vigilance, co-ordination, skulduggery)

I was thinking about the Colonist thing too (about how we don't actually have someone who colonizes) and I think the reason is that that person would not be overly interesting. A colonist is just some dude, not really an archetype of reasonable interest level to be a PC. I think if you really wanted to go that route, Fringer is your best bet, despite being in Explorer.

Of course, while mandalorians are a culture, so are Correllians - and we ARE getting stats for them.

Yes, but they are one people, whereas the Mandalorians are an amalgamation of armored people.

I would suggest a Militia specialty for colonist since it will IMO be very rare for a newly established colony not to have some kind of militia. I may be wrong but I get the feeling that most newly established colonies are low priority areas for Imperial forces to defend unless the colony is somehow tied to someone, some group, or some place of more importance to the Empire.

I would suggest a Militia specialty for colonist since it will IMO be very rare for a newly established colony not to have some kind of militia. I may be wrong but I get the feeling that most newly established colonies are low priority areas for Imperial forces to defend unless the colony is somehow tied to someone, some group, or some place of more importance to the Empire.

While it is going out of the immediate system, this could be covered by the recruit universal specialization that is present in the AoR Beta updates, and presumably in the Core Rulebook when it comes out. I'm just as curious about the colonist book as everyone else, in that in some respects it is a catch all for a group of very diverse specializations.

Been lots of suggestions. Investigator might be a good option. Some have mentioned Duelist. I'd kind of prefer a prize fighter option myself, a bare handed specialist. Colonist is a kind of Jack of all Trades kind of career. Mostly I'm curious if there will be some kind of left field option in Colonist like Archaeologist was in Explorer. I ended up playing a Scoundrel though so I've gotta root for the home team and hope for a Smuggler book next.

Edited by 2P51

Of course, while mandalorians are a culture, so are Correllians - and we ARE getting stats for them.

Yes, but they are one people, whereas the Mandalorians are an amalgamation of armored people.

Well, they were that, but with Rebels coming out with a Mandolorian character, FFG might be waiting to see what the latest word on such characters is going to be.

Of course, while mandalorians are a culture, so are Correllians - and we ARE getting stats for them.

Yes, but they are one people, whereas the Mandalorians are an amalgamation of armored people.

Well, they were that, but with Rebels coming out with a Mandolorian character, FFG might be waiting to see what the latest word on such characters is going to be.

Especially with the bulk of the EU being moved to the "Legends" category instead of being a part of the overall canon.

Could very well be that Mandos under the new canon are simply just a cultural sub-group of Humans like the Corellians are, and thus could wind up getting a "variant Human" write-up much as Corellians did. I didn't pay much attention to The Clone Wars series, so unless there were definite aliens amongst the Mandalorians shown, the whole "being Mando is a culture" could have been brushed to wayside (at least until some future work decides to include that element in the story).