I haven't finished reading all of Beyond the Rim yet, but one thing that stood out right away were the detailed rules for Astrogation. I thought this was great. Often in SF games, Astrogation is a totally boring skill. Either you get there or you don't. It's not interesting to put points in the skill.
Here however, all the rules for choosing which route you take, and detailed effects of success and partial success, seem to make it interesting and relevant. It's one of the many things that determines whether you get there before or after the opposition (though I couldn't find how much time the opposition uses for the jump).
But there was one big hole: what happens if they fail the roll? This is incredibly relevant, because the route they choose determines the difficulty. They can take a bigger chance of failure in exchange for a shorter trip (if the roll succeeds). So failure should be pretty serious. But it doesn't say what happens.
Maybe it's explained in the rulebook? No, no details on failure either.
Now I understand that in many adventures, the effect of (partial) success and failure often need to be winged by the GM. Often rolling may not even be interesting at all. But here, the stakes are clear, and there's a lot of details specifying the effect of all the different possible results, except for failure. That's a pretty big and glaring hole.
Are there any errata for this? Will there be any?