Now this is very late in the day to be suggesting this, not only from a DH2e perspective but from a WH40KRPG in total perspective...
But why isn't there a unified 40k system? Huge swathes of problems would simply vanish if there was a core ruleset with what effectively amount to campaign settings as additions. It would save time and money. The time saved is pretty straight forward, no re-writing the same thing, proof reading identically named talents for minute inter-game differences and money would be saved by both published AND player. FFG saves money by not having to pump out huge corebooks for each game which reiterate again (with minute irritating differences) the same mechanics and 'how i rp' bits. The player saves money by not having to buy enormous corebooks for each system.
I really can't help but feel WoTC and (to an extent) TSR got it right. You create a framework system and then add campaign settings to it. It stops utterly pointless problems cropping up such as having 9 different genestealer stats spread across 3 systems. THREE SYSTEMS! The same critter is statted, restatted and statted again! 6 times in DW alone! (if you include broodlords) This is utterly ridiculous. There's no other way to put it. It's a farce.
Now you have an opportunity to effectively reinvent the whole system starting from the point of origin, Dark Heresy. Make DH your Forgotten Realms! Make it the default setting for the system. Then you can add an Only War book which details fighting as IG and their campaigns, a Rogue Trader book and all that goes with it, etc etc.
It also allows you to, in the case of ever present enemies such as Orks/Chaos/etc, release books simply about them that can be used across the spectrum without tedius alterations and checking back and forth between systems. It also means you can REALLY go to town for each of the books in a similar fashion to Slaves to Darkness in ye olde days. Though to be honest, I'd rather have single massive beastiaries ala Monster Manuals. Such separate book organization is a godsend and means I don't lose access to monster/NPC stats if a player wants to look something up!
Another benefit is that you can divorce location and game type. EG release sector/expanse books. By all means continue giving a basic location the basic ruleset, but if you were to create books for RT/OW/DW/BC without a setting and then create sectors/expanses/horrific warp phenomena as additional addons, the players and GM can pick a setting they like then busy themselves in the one area or move about between nearby locales.
Yet another awesome benefit is the ability to create playable xeno books without creating another **** line for them. Want to play as Ork Freebooters or Craftworld Eldar? Great! Pick up the Waaaagh! Da Orks! book or The Eldar of the Stars book. These would contain all you'd need to run a game as these. In effect, their own campaign setting in the same fashion as OW or DW, but without the mindless repetition of basic rules (with insufferable minor tweaks ofc), weapons (how many astartes bolter stats now?) and NPCs (see Genestealers)
All in all, the current method of different setting = different game simply does not work . It is a truly awful concept! A far more successful, workable and (dare I say it) enjoyable game could be achieved far easier, for far less expense by everyone and in far more depth by the writers.
PS. I may not have adequately described by notion here as I tend to write as I think which can be...disorganized. Apologies for any confusion.
EDIT: Forgot to mention that while there is no real good time to do such an earth shattering alteration, sooner is always better and less painful than later! Use this opportunity of re-writing the original system to make it all the better through a unified system!
Edited by Durandal7