I am working on a scenario.
In a larger space battle, two of the major ships have navigated side to side and their canons are hamering the hull of the other ship.
In an effort to win the battle both sides have called in their fighter squadrons to assault the canons of the enemy ship.
100p battle
The setup zones for both sides are 20 cm (range 2) form the edge.
Put 4 markers for canons. They must be atleast 10 cm (range 1) from any table edge and any other canons.
The markes are the same size as ship tokens so use these or something the same size.
The canons fire on range 2-3 and have two attack dice. (no focus/TL)
They have 1 hull and 3 shields and dexterity 0.
Pilot skill 0
For collisions they work as asteroids.
The winner is the player that fist destroys all the cannons of the enemy ship
If both players have all their ships killed, the player wins that destroyed most canons
OPTIONAL
I think that the canons fire 360, but as a test, use the firing arc of the ship token. The canon can rotate 90 as an action (so no dial needed)
They can never rotate towards their friendly table edge
OPTIONAL 2
Only the main canon is the mission.
Use a large ship token the same way as the canons but with hull 3 shields 4 and dexterity 0
It only fires on range 3 but has 4 attck dice
The fisrt player to destroy the main canon wins.
Edited by Quendil