So we all know that characters can increase how much Encumbrance they can carry with Backpacks (+4 Encumbrance Threshold) and Utility Belts (+1 ET). Enter the Unknown offers us a bit more:
Modular Backpack (+3 to +6 ET depending on how much you spend on modules)
Utility Vest (+2 ET)
Surveyor's Bag (+2 ET)
Spacer's Duffel (+2 ET, Cumbersome 3)
Most of these can be used together in any combination. The basic backpack and the modular backpack are pretty obvious exceptions, at least in my eyes.
The duffel has a sensible restriction in that it has Cumbersome 3, but for Brawn 3+ this is mechanically meaningless. This means that big guys can add a duffel over their shoulder to their standard kit and it makes carrying big things easier to manage... ![]()
The Utility Vest is a weird duck - it's listed in the armor section even though it has no Soak or Defense (but it does have 1 Hardpoint), making me wonder if it's compatible with armor like Heavy Clothing. With the Hard Point, Superior versions have some protective value (Soak 1), so probably not.
The surveyor's bag is more or less a large purse. It might be possible to wear two of these, but that's certainly questionable (I wouldn't allow it as a GM). At the least, it's likely to be seen on a lot of PCs as a less conspicuous option to the backpack.