A few questions on BGotW

By Guest, in Arkham Horror Second Edition

From the DH rules (p5):

"The Phrase 'In Arkham' on Cards: Cards that refer to "Arkham" also apply to areas and locations in Dunwich. So for example an Environment card that adds +1 to Fight checks and subtracts -1 from Will checks in Arkham also affects investigators who are in a Dunwich street area or location."

I think it's clear the taxis also go from/to Dunwich, when that board is in play.

crimson said:

From the DH rules (p5):

"The Phrase 'In Arkham' on Cards: Cards that refer to "Arkham" also apply to areas and locations in Dunwich. So for example an Environment card that adds +1 to Fight checks and subtracts -1 from Will checks in Arkham also affects investigators who are in a Dunwich street area or location."

I think it's clear the taxis also go from/to Dunwich, when that board is in play.

Yup. I was wrong then.

Works everywhere.

ColtsFan76 said:

kroen said:

No no no this doesn't seem right. According to any existing rules there is no way of being sucked thorugh a gate during the movement phase, only during the arkham encounters and mythos phases. I'm afraid Brian got it all wrong. But we need confirmation on this, or at least more opinions.

I didn't get in on this thread. So I am not sure what I am claimed to have said and where I would subsequently be wrong. Please fill me in!

As to your comment that there is no way to get sucked through a gate during movement, that is quite clearly wrong. Naacal Key does just that. Cards break the rules and so does this one. Gate opens, you get drawn through.

I linked this thread, Brian:

www.boardgamegeek.com/thread/358315

the only case where it would be more useful than a research materials is against Yibb Tsill ;')

Avi_dreader said:

the only case where it would be more useful than a research materials is against Yibb Tsill ;')

how so? against yibb research material lets you have essentially 6 clue tokens,,, newspaper does not.

kroen said:

Avi_dreader said:

the only case where it would be more useful than a research materials is against Yibb Tsill ;')

how so? against yibb research material lets you have essentially 6 clue tokens,,, newspaper does not.

Avi "always" goes for final combat "wins" gui%C3%B1o.gif from the get-go, so I'm guessing he's looking to keep Yibb's combat modifier as low as possible, Newspaper Reports let's you grab a Clue from anywhere, instead of going there.

ColtsFan76 said:

kroen said:

No no no this doesn't seem right. According to any existing rules there is no way of being sucked thorugh a gate during the movement phase, only during the arkham encounters and mythos phases. I'm afraid Brian got it all wrong. But we need confirmation on this, or at least more opinions.

I didn't get in on this thread. So I am not sure what I am claimed to have said and where I would subsequently be wrong. Please fill me in!

As to your comment that there is no way to get sucked through a gate during movement, that is quite clearly wrong. Naacal Key does just that. Cards break the rules and so does this one. Gate opens, you get drawn through.

This whole key thing still makes me wonder.

First of all, following the exact rules, you don't get sucked through a gate that appears at your location no matter what.

The rules state:

"If an investigator is drawn through a gate
that appears as a result of an encounter (such as “A gate
appears!” or “A gate and a monster appear!”), then he is
delayed, just as if he had been drawn through a gate in
the Mythos Phase."

Using an investigator card to open a gate clearly isn't the result of an encounter.

Additionally, if you look at the situation thematically, it seems to me that the investigator could use the book for a controlled gate opening, since you can choose the time, location and other world and don't make any monsters appear. So why would the investigator get delayed, which would usually be the result of a gate surprising you by sucking you to a freaky place all of a sudden? Why does he have to survive three other world encounters even though he did actually plan the trip?

Normally, an investigator moves to a location that he knows has a gate to another world and enters it in the encounter phase.

In this case, the investigator moves to a location from which he knows will have a gate to another world as soon as he gets there, and therefore he should still enter it during the encounter phase, just as if it had been there from the beginning of the moving phase.

And for these reasons, that's how I suggest to rule it: Move to the place, willingly open the gate and willingly enter it during the arkham encounter phase.

4. I'd say whenever a gate opens on your location, regardless of the phase, you are sucked through and delayed.

5. I houseruled that "Checkered Cab Trial Begins" is an Urban Environment because it just doesn't make sense otherwise.

One more question:

160px-Crowbar.png

What happens if I use it in an other world and fail?

My guess:

This card was not ment to be used in another world.

Even if you'd find a box to crack open while in R'lyeh, I don't see why Sheriff Eagle would bother or even happen to be near by.

But if you really want to rule it in a way you can use it in another world, I'd suggest something logical:

If it's not the sheriff of Arkham who caughts you for your thievery, then it will be someone living in that other world, which means crazy men, ugly fish people or sadistic aliens. Guess if one of them catches you, you might end up delayed (if they are nice to you), lost in time and space (if they want to get rid of you) or devoured (if they really want to get rid of you).

I'm thinking delayed would be the best option, looking at Uncontrollable Rage.

If you want my two cents on the Naacal Key matter, I think that you're not delayed when you enter. After all, you're not only choosing where and when to open the gate, but choosing where the gate goes. That's more choice than an investigator is usually allowed. I don't believe you should be delayed because you're "surprised" by the appearance of a gate.

However, I don't think it's fair to be able to use Find Gate immediately after entering, either. That's not within the scope of its intended use, and I believe Find Gate should only be allowed to be cast if you begin your movement in the Other World. This would also patch up the problem with using a Nightgaunt to enter and then immediately casting Find Gate to escape.

Using Crowbar in other world and fail your still arrested. No where on the card does it say your delayed if you fail instead of being arrested. Not every little thing in this game is going to make 100% thematic sense if it did the cards text would be tiny and the rule book @200 pages.

MrsGamura said:

Using Crowbar in other world and fail your still arrested. No where on the card does it say your delayed if you fail instead of being arrested. Not every little thing in this game is going to make 100% thematic sense if it did the cards text would be tiny and the rule book @200 pages.

not only it doesn't make sense thematically, it also doesn't make sense rule-wise to be sent to the police station from an other world...

Tibs said:

If you want my two cents on the Naacal Key matter, I think that you're not delayed when you enter. After all, you're not only choosing where and when to open the gate, but choosing where the gate goes. That's more choice than an investigator is usually allowed. I don't believe you should be delayed because you're "surprised" by the appearance of a gate.

However, I don't think it's fair to be able to use Find Gate immediately after entering, either. That's not within the scope of its intended use, and I believe Find Gate should only be allowed to be cast if you begin your movement in the Other World. This would also patch up the problem with using a Nightgaunt to enter and then immediately casting Find Gate to escape.

My words. You should at least have one encounter in the Other World. Thats why I thought you'd enter the gate at your location during the encounter phase, as usually.

By the way, I somehow never thought of being dragged to a gate by a Nightgaunt and immediately return casting Find Gate... that kind of... feels completely wrong .

No where in the rules does it say you cannot be arrested while in the Other World. I even think there is a Other Wolrd enounter where you could be arrested!

Haven't seen one like that yet.

Remember the explication?

Is there any Item card (NOT Spells!) labeled "Movement: ---" that has ever been used while in an OW? Granted, they all have movement point costs, but I bet that the attitude for the crowbar is the same. I bet it WANTS to say, "Spend 0 Movement Points, and in OW, the Movement Point mechanic is forfeited...so tough luck."

jgt7771 said:

Is there any Item card (NOT Spells!) labeled "Movement: ---" that has ever been used while in an OW? Granted, they all have movement point costs, but I bet that the attitude for the crowbar is the same. I bet it WANTS to say, "Spend 0 Movement Points, and in OW, the Movement Point mechanic is forfeited...so tough luck."

I'd agree with this, if only because there seems to be an abundance of odd rule wording in BGoTW from what I've heard. It doesn't seem out of the question to think they just forgot to clarify that.

That said, if you're arrested, you're arrested. The rulebook makes no exceptions for being in another world, though to be fair they probably hadn't counted on it.

My guess is that the next faq update will either change the wording of the item to the above or add a clause on how to resolve other world arrests.

The Message said:

That said, if you're arrested, you're arrested. The rulebook makes no exceptions for being in another world, though to be fair they probably hadn't counted on it.

The really long arm of the law! Though this probably is a jurisdictional question. gui%C3%B1o.gif

Bankers can find you in Other Worlds too if you forget to pay back your bank loan!

Well, the bank is run by the Mafia, so they are following you at all times to make sure you pay.

MrsGamura said:

No where in the rules does it say you cannot be arrested while in the Other World. I even think there is a Other Wolrd enounter where you could be arrested!

I just did a earch for "arrest," "jail" and "police" in the OW encounters and nothing came up. So I am nost sure what you saw that allowed you to be arrested in the OW. (And just checked Mythos cards as well - nada)

ColtsFan76 said:

MrsGamura said:

No where in the rules does it say you cannot be arrested while in the Other World. I even think there is a Other Wolrd enounter where you could be arrested!

I just did a earch for "arrest," "jail" and "police" in the OW encounters and nothing came up. So I am nost sure what you saw that allowed you to be arrested in the OW. (And just checked Mythos cards as well - nada)

That's really surprising that they covered all bases there when other, less complicated effects, appear to slip through the cracks ;)

This question has come up before. I've seen it manifest itself as the Temperence Fever card drawn when an investigator in another world has a whiskey. The card does not specify in Arkham, but asks all investigators with whiskey to make a Sneak (-1) or be arrested. We ruled that the prohibition police are not policing the other worlds at the present time.

On the crowbar issue, on the other hand, I would rule that you would still be arrested. Perhaps you broke into the Celeano library, and then the Celeano cops kicked you out and made sure you were put in jail in your own dimension.

There is some precedent to saying that you can't use the crowbar in another world (tomes) and some precedent for saying of course you can (Find Gate). I'd say, just don't let it come up. If it's important, you wouldn't be using the crowbar in another world, and if it's not, why does it matter?