Help with Stats (Super Battle Droids)

By Johaad, in Star Wars: Edge of the Empire RPG

Hey Ive been running a campaign for 3 players, and as a first time DM im having a hard time challenging them. Ive been having to make up stats and such for things not in the books and was wondering your guys opinions on stating something so its a good fight.

What would you guys stat Super battle droids as, health/soak wise? I want them to be a challenge in small groups (not minions).

Also I "may" have in my inexperience as a GM let my players load up on incredible gear way faster then I had intended so they destroy things.

Would something like Ranged 3/ Cunning 4 Soak 5 Wounds 15-20 be about what a super battle droid would be at? With standard blaster rifles?

Also if you guys want we can have this be a thread for figuring out the stats for things non existent in the game right now.

I'd consider Brawn 3, Agility 3 with Soak 6, WT 14 and Ranged (Light) 3 and counting the wrist weapon as a blaster pistol with Autofire.

http://gsa.thegamernation.org/2013/10/30/threat-assessment-b2-series-super-battle-droid/

I did a series of articles not that long ago for various droids used by the Separatists. I opted to make the Super Battle Droids into minions rather than Rivals, as they most common appearances (films and both Clone Wars TV series) had them going down pretty quick, but still able to take down Clone Troopers without too much effort as well as being a notable threat to lower-tier Jedi in sufficient numbers.

If you want to run them as rivals, I'd say 2 ranks in each of their skills, along with a rank in Vigilance and a Wound Threshold of 13 would be sufficient.

There's also the Droid Commando (http://gsa.thegamernation.org/2013/11/06/threat-assessment-bx-series-droid-commando/) that was written up as a Rival, and are smart enough to engage in special forces style operations. Meaning that you as the GM can easily have them adapt to your party's more common tactics and engage in the sort of "dirty tricks" that PCs are infamous for pulling. Or if you just want overwhelming firepower, the Destroyer Droid (http://gsa.thegamernation.org/2013/11/04/threat-assessment-droideka-series-destroyer-droid/).

Admittedly, I wrote the stats on those last two with the notion of facing PCs that weren't super-experienced (more than 100 XP gained through adventures) or loaded down with high-end gear, so you might want to bump their skill ranks up by one and their respective Wound Thresholds by 2 to make them more of a challenge more veteran or exceptionally well-equipped parties.

I would take the basic battledroid, increase the soak from armour and have the blaster built in. Possibly an increase in brawn, but not really necessary. The only difference in the movies/shows seems to be the extra amrour.

Thanks for the input guys! I really wish they would release some sort of "Monster Manual" for the trilogy of games. Especially for the non droid / humanoids.

I'm also hoping for some sort of sourcebook with more NPC's. It's easy to create enemies on the fly, but it's even easier to just grab them out of a book.

I'm also hoping for some sort of sourcebook with more NPC's. It's easy to create enemies on the fly, but it's even easier to just grab them out of a book.

Really don't know how well that would work. There isn't much sense of "characters are level X so opponents of level X would be a challenge". It really requires the GM to tailor the threat to the party. A character with 2 more soak and 2 more ranks or range heavy could be much less XP than the other character and far far more deadly.

Until a sourcebook comes out, two suggestions for you...

1) Build some yourself and have them in your own book. Swap them in and out as needed, just with different descriptions, names, etc. Your players won't know the difference as long as you can narrate them in and out.

2) Find some enemies online - GSA, do a Google, etc. The stats are interchangeable as in my number 1. Mix and match them and keep it interesting. Again, the players don't have to know HOW you're doing it as long as everyone (yourself included) is having fun. :-)

Feel free to share what you come up with on here, so others can use what you have without reinventing the wheel. :-)