Carouse

By GMBona, in Star Wars: Edge of the Empire RPG

Hi I am a new GM of Edge of the empire.

I am looking for the rules on carousing and can't find them. Can anyone tell me were to find them please.

Thank you

Like, drinking and stuff and not wanting to pass out? Sounds like a Brawn/Resilience roll to me. Maybe also allow Willpower/Cool.

You won't find super-specific spot rules in EotE like you will in, say, Dark Heresy though. To me this is a very good thing.

I heard there was a specific set of rule for carousing in EotE how mutch you spend and information gained while carousing?

I just can't find it in the rule book.

I don't have my book at my fingertips, but try page 151 of the Core Rulebook. I'll try to correct myself tomorrow if I am wrong.

Naw, not Page 151 - that's talking about trading. As for carousing, I'd probably just go with Resilience to hold your booze and charm to work the crowd and ply your drinking buddies for information.

But honestly, I wouldn't rely on game mechanics for this. Attack it from the story angle and roll dice as a last resort. Play it out, not roll it out.

Sidebar one page 151. Left column on sidebar at the bottom: Carousing.

It's a charm check and it costs credits, arguably you could use other skills, like streetwise or deception or coercion, but generally I think charm is a good base skill. It covers small talk, making people like you, and so on.

The rules are vague, for instance there is no difficulty suggestions. I guess this could both be based on venue, obligation total of the group and other factors. Generally I'd put it on average. Easy if high or low obligation is beneficial for the venue og planet, and of course the group has a fitting obligation total. Hard if opposite, but generally average or easy really, plus setback and boost dice.

also, the "under a black sun" free adventure has some good sabacc rules. it's a free download on this site.

Thanks p.151 is what I was looking for :)

For sabacc we already have home rules but I will check the one in "under a black sun" for comparison and idea.

But honestly, I wouldn't rely on game mechanics for this. Attack it from the story angle and roll dice as a last resort. Play it out, not roll it out.

Some players are more comfortable narrating than directly talking in IC all the time. Some players aren't smooth or confident but their characters are.