Just got the book today, and I'm sorry to say I kind of feel like I should have gotten more for my money. It was half the price of the base book and I got about 20% of the content. I understand it shouldn't be a direct correlation like that, but I think fifty more pages would've done this book well.
The people that write the fluff need to talk to the people that write the stat blocks. Toydarian's resistance to force manipulations are in their physiology write up, but not their stat block, and the E-11s description mentions their limited ammo capacity - and points out how rare it is for a blaster to have one - but nothing's listed in the stat block. I don't think the E-11s needs the limited ammo quality, or even the triple threat option like the heavy blaster pistol, but it seems odd to leave that in the description.
The lack of "big game" also seemed like a strange decision. The droids are cool, but I feel like they could have been left for another book. Actually, those plus some stuff in the GM section I think could have been used for a true Game Master's Guide. I mean, does it really make sense to have a section about making memorable NPCs in a book about exploration?
I liked the Who Becomes Explorers section, but I think there should have been Things/Places to Explore. Three adventure seeds? I'm sure there's a planet or two an author hasn't fleshed out yet.
I apologize if I hurt anyone's feelings, but the book just seems poorly thought out to me.
Now for the nit-picky things. I'm not too bothered by these, they just jumped out at me as I was reading.
- Why does an archeologist need Pin? Also, pin says nothing about me having to stay there to continue the pin if I roll enough triumphs. That might be on purpose; I could see someone knocking over a bookcase they were using as cover to pin down a guy that came close enough to engage them in melee.
- Did someone complain about slug throwers being weaksauce in the core book? The Model 38 is pretty darn cool. Side question: do you as a GM have to worry about spare clips? As in do players have to keep track of blaster clips and slug clips, or is it a formless clip until it has to be used?
- Vibrospear seems weak compared to a vibro-axe and it costs more. Not a bother to me, though.