Ok so we unexpectedly had some time last night to do a short test of character creation with two of my regular DH1 players, there were also 2 other DH1 players within earshot but not activly building a character as they were doing other things - I mention them as they did add comments into the discusion from a more observers standpoint.
Two characters were created - a highborn, outcast, assassin and a forgeworld,Ministorum, Seeker
now I'm well aware that both of these characters break away from the "recomended options" between homeworld and background but as the players were both very experienced with DH and warhammer 40k in general I felt that letting them loose with all the options wouldn't be too bad.
Here comes the feedback bit (from the players);
- both were as happy as they are likely to be about the aptitudes, neither is a fan of the OW-style upgrade system - to quote "we want careers back" - but they are not as adverse to it as they were the beta1 talent trees
- they both wanted a more RT style approach to character creation as they felt the current open system makes it too easy to create a non-sensical character (I reference the seeker as an example, he eneded up with his lowest stat being perception, one of the most crucial to the role as far as we could tell)
- One of the "observers" did comment that he liked the fact you could create a flawed character through mixing homeworlds, backgrounds, and roles that traditionally shouldn't sit together
- none of the people involved felt that the assassins role ability was as useful as the Seekers one
- all players welcomed the divination chart, but they felt that it wasn't as good as the DH1 chart (I did press them for examples and they couldn't give me specifics)
- the two creating players felt that they didn't get enough free skills and talents
- One of the players specifically stated that if he couldn't have careers he would want a completely point-buy system like that found in cthuluhtech or cortex (for those not familiar with those systems or point-buy you get a pool of points to buy your attributes, skills, and assets (roughly the same as talents) which can be increased by selecting negative character traits)
Feedback from me as the GM
- we managed to build two characters in a little over 45mins, with neither player having seen the beta2 document before - thats pretty good going as normally it takes us a little longer than that the first time we try out an rp
- in opposition to my players I like both the open character creation system and the OW aptitude system - however I wonder if the free-choice character creation could potentiall open the way for easier power-gaming
- A reference table at the start of the background and role sections of character creation listing all the options would have been useful as a reference guide when my players asked me "what options are avaliable" at the start of char gen
And thats it so far, the only other thing I will note is my players have all told me that they currently see no reason to use DH beta2 over DH1, but they do prefer it to DH beta1 mainly due to the change in the wound mechanics.
More feedback as I bully them into playtesting
Regards
Surak