Why aren't Y-Wings bombers?

By Falchion3, in X-Wing

First, sorry if this has been discussed before, but I couldn't find mention of it. I'm pretty sure that Y-Wings have always had the capability to be bombers. Why isn't this included in the miniatures game at all? Also, does anyone have any experience house ruling this capability in? This sort of heavy ordinance would be pretty helpful to the often outnumbered rebels and would be a good response to TIE swarms.

First, sorry if this has been discussed before, but I couldn't find mention of it. I'm pretty sure that Y-Wings have always had the capability to be bombers. Why isn't this included in the miniatures game at all? Also, does anyone have any experience house ruling this capability in? This sort of heavy ordinance would be pretty helpful to the often outnumbered rebels and would be a good response to TIE swarms.

It's got two missile slots in-game, and I've never heard of the Y-Wing having Bombs....

I'm fairly certain that the biggest reason is that they were released before Bomb mechanics entered the game. Beyond that, though, they were far more frequently used as strike craft, using either their main weaponry or torpedos. You send a wing in, they launch ordinance, and retreat. This is opposed to the TIE Bomber, which is far more adept at striking fixed targets.

Yesh, Y-wings are meant as Torpedo bombers (hinting back at the star wars ships vs WWII aircraft discussion), meant to hit mobile starships with volleys of torpedoes.. although, that would be an interesting mechanic, trade one of the Y-wing's torpedo slots for a bomb.

Could work as a non-unique title or mod card.. would have to figure what the point shift is, if any for trading one upgrade slot for another. I mean, the slave1 title is free, and it adds an upgrade slot, but it's unique..

might be worth playtesting to see how much swapping a bomb for a torp impacts play.

Yesh, Y-wings are meant as Torpedo bombers (hinting back at the star wars ships vs WWII aircraft discussion), meant to hit mobile starships with volleys of torpedoes.. although, that would be an interesting mechanic, trade one of the Y-wing's torpedo slots for a bomb.

Could work as a non-unique title or mod card.. would have to figure what the point shift is, if any for trading one upgrade slot for another. I mean, the slave1 title is free, and it adds an upgrade slot, but it's unique..

might be worth playtesting to see how much swapping a bomb for a torp impacts play.

Well, for one thing, it gives Proton Bombs to the Rebellion, so there's that... There's also putting a Proximity Mine on the ship that gave you the ion counter to run into it, et cetera

You see, both of those things sound just yummy.

You see, both of those things sound just yummy.

If you give the Rebels a Proton Bomb, they're gonna wanna run lots of Operatives with Saboteurs.

If you give the Rebels a Proximity Mine, they're gonna wanna run lots of Ionization, and trap you into it.

If you give the Rebels a Seismic Charge, then Tie Swarms will be countered a little harder.

...Maybe this is a thing that ought to happen, but not on the Y-Wing.

In trying to figure out which Rebel Ship ought to have a bombing port, I've done a thorough search on Wookiepedia: Although the Y-Wing, B-Wing, and K-Wing all called themselves bombers and other heavy-artillery terms, none of them were designed to drop ordnance on stationary targets like the Tie Bomber or Tie Interdictor. Alas.

Interestingly, that second one (also known as the Advanced Tie Bomber) had 4 bomb-bays instead of the 1 of the Bomber. Also, one bomb kept getting mentioned over and over in the armament bays that hasn't yet appeared in our game: the Thermal Detonator.

If the Interdictor ever comes out, it's likely to have multiple bomb-slots (but fewer Missile/Torpedo slots) and a Thermal Detonator card, which means it's a ship I'm going to pre-order now, before they start production!

I wondered this for so very long. If I remember right, they were bombers in Rogue Squadron (the game), weren't they? That was where I first saw the Y-wing (and many other ships). And I believe they can also carry space bombs in X-wing Alliance.

The original KENNER Y-Wing toy even came with a bomb that it dropped, and mainly was lost forever.

I still have the bomb on my toy Y-wing!

Edited by Gazerfoxie

It may have to do with simple logistics. The Empire was bombing Rebel bases. Rebels were striking at ships, hit and run style, so they used strike craft more. Maybe it just reflects the asymmetrical nature of the conflict?

Y-wings were in the game before bombs were a thing (wave 1, vs wave 2 where firespray first added bombs as a mechanic)

The Y-Wing is NOT a bomber. It's a front line fighter that has had most of its control surfaces striped off.

You rebels wanna get access to bombs?

...

Never!

.

;)

You rebels wanna get access to bombs?

...

Never!

.

;)

That's okay. We have astromech droids and the game is named after our faction, buckethead. >:3

You rebels wanna get access to bombs?

...

Never!

.

;)

That's okay. We have astromech droids and the game is named after our faction, buckethead. >:3

You forgot the turrets, rebel filth!

The Y-Wing is NOT a bomber. It's a front line fighter that has had most of its control surfaces striped off.

No, it is a bomber. It had proton bombs in several video games even though you couldn't use them in the more "canon" games like x-wing alliance.

The Y-Wing is NOT a bomber. It's a front line fighter that has had most of its control surfaces striped off.

No, it is a bomber. It had proton bombs in several video games even though you couldn't use them in the more "canon" games like x-wing alliance.

You could use them in XWA

The Y-Wing is NOT a bomber. It's a front line fighter that has had most of its control surfaces striped off.

No, it is a bomber. It had proton bombs in several video games even though you couldn't use them in the more "canon" games like x-wing alliance.

You could use them in XWA

I played through the game twice and never figured that one out, just the proton torpedoes.

To settle this: The Y-Wing IS a bomber. It should be capable of dropping proton bombs.

Maybe there will be kind of upgrade cards in future to correct this. Maybe not. For my taste Y-Wings with turrets are nasty enough already. No need for bombs.

The fun thing about having different ships is that they are capable of different things.

Bombs is a great way to make some ships unike, but not if every other ship have the same options

Sounds like another candidate for Rebel Aces: Y-wing Bombers. A non-unique title to trade your two torpedo slots for a single bomb slot. 0 points.

Package it with an advanced-systems capable A-wing title, and I'll buy four.

Sounds like another candidate for Rebel Aces: Y-wing Bombers. A non-unique title to trade your two torpedo slots for a single bomb slot. 0 points.

Package it with an advanced-systems capable A-wing title, and I'll buy four.

How about trading your turret for a bomb slot? :P

To settle this (Taken from Wookieepedia):

" Affectionately known as a "wishbone" to Rebel Alliance and New Republic pilots , the Y-wing starfighter was deployed as a fighter-bomber, designed to fight its way to its objective, deliver its payload of high explosives, and fight its way out again. Its weaponry included two laser cannons , two ion cannons , and two proton torpedo launchers. An astromech droid , such as an R2 unit , could be plugged into a socket behind the cockpit to act as a co-pilot and manage the ship's various systems."

Armament:

^^^^^^RIGHT THERE^^^^^^

PROTON. BOMBS.

Yes, the YW is a fighter-bomber. Well established in several games (rogue squadron games have several bombing missions). The reason it doesn't have a bomb slot is its cards were created before the bomb rules were created. Thus it's not exactly easy to go back and change all the pilot cards.

Personally, I think it should be added, has always bothered me that they can't carry bombs. I'm thinking it would be the perfect title card for a "Y-Wing aces" box or some such:

1pt Title: add the *bomb* slot to the YW card ....or....

0pt Title: replace a *torpedo* slot with a *bomb* slot to the YW card.

Easy enough, I'm sure plenty of people would love it and buy it.

It may cost a point since the combo's that could be pulled off with an ion turret are pretty boss. Plus isn't FFG looking at some subtle ways to nerf Tie swarms? :P

4 Golds with Ion turret and title+seismic charge = 100 (with the 0 pt title). Kinda scary actually.....

Now we just have to figure out how to get a *turret* onto an imperial ship that isn't so popular......Tie Advanced? jk jk

Edited by Texx