During the last session I had with my players I pulled out a ton of counters I had made for a Star Wars strategic battle game based on the TIE Fighter Flight simulator. I kind of fudged my way through how it worked, but I tracked starfighter movements and rolled dice for combat. Between this and managing player actions on their capital ship, one of my players seemed to like the idea and I thought it might be worth developing.
The thought is that this would be an abstracted system to track larger space battles occurring outside the periphery of the players, but giving more of a context to the battle than just "It's happening out there". I also figured it would be a simpler system than rolling for every NPC that are not immediately concerned with the players.
For instance, while players are managing their own ship, allied starships are assisting the players by intercepting reinforcements before they can get close to the player starship.
At the core of it is allowing each ship to have a dice pool of their own to check against a target. Green is the base laser cannons, yellow represents any anti-capital weapons (used only against Silhouette 4+ ships), and Blue representing Ion cannons.
Right now I'm wondering what kind of defenses fighters would need against these weapons checks, and what the results could be. Red I was thinking of representing a ship's armor, and Black represents any shields the ship has. Purple remains as a range check.
And I'm not sure if I should count success as automatically destroyed- for fighters at least. I don't know if I want to saddle the GM with keeping track of damaged starfighters when the point is to just track abstracted fighter movements.
Whenever the player gets into range of a starship he or she is about to engage, the combat reverts down to standard tests.
All of this would be on a hex playing field to help players with establishing range bands. When I was doing this little test Monday night I was using X-Wing dice, but I think I want to develop a system using the RPG dice for commonality with anyone trying out this system.
So what do people think? I know there are those who enjoy EoTE not being such a rigid system, but I can't be alone in wanting to represent grand space battles with something more than just "they are out there, fighting." I want to know if Red Squadron is being successful on the other side of the field, and what kind of targets they are attacking, in our huge space battle.