For all of the following, I am presupposing a named YT-1300 + Gunner, alongside 2-3 ships flanking, being the standard Han Shoots First fleet archetype in standard 100 point fleets.
Adrenaline Rush: With a 360* firing arc, the YT-1300 does not typically need to perform red maneuvers, so this winds up being fairly irrelevant.
Opportunist: It would seem nightmarishly potent for HSF fleets, but it will only add the bonus die to one of the two attacks. Still fairly decent, as it doesn't require an action to gain the bonus die, but probably overcosted here.
Intelligence Agent: Given that you'll be moving last to shoot first, this seems practically worthless. However, you'll typically have two other screening pilots flying alongside you, and this can aid them into a superior position...if they have Boost or Barrel Roll. If you use Chewbacca instead of Han, you can have 3 Prototype Pilots as your screeners at 99 points, making this viable.
Saboteur: A 50/50 shot at extra crippling at Range 1. Potentially a finisher while you shoot at a healthier ship. The best way to combat HSF is to have a swarm at Range 1, and this aids against that offense.
Recon Specialist: A potential replacement for Marksmanship in function. You're sacrificing Crit Potential for Defense potential, and trading the Elite Pilot Talent slot for a Crewman slot. Since HSF usually flies the Chewbacca Co-Pilot as a defensive crewman, you'd need to focus-block two crits to be a straight improvement, and you have your Elite Pilot Talent slot open to aid with that endeavor. Definitely worth checking out!
Flight Instructor: The Falcon needs extra defense. This technically qualifies. If you're going to spend 4 points on a defensive co-pilot, go with Chewbacca every time, unless you feel you can dodge better than two Crits with this thing.
Anti-Pursuit Lasers: Given that you'll typically have a higher pilot skill than your opponents (thus the 'Shoots First' part of the title), they'd have to be fairly poor players to ever give you the opportunity to use these.
Hull Upgrade: Extra HP at slightly cheaper than a Shield Upgrade, which is only superior against Crits. Given your low evasion, quite a lot of regular damage will get through, so this is probably better.
Do you think any of these stack well with pre-existing upgrades? Have I missed anything?