Hi everyone, fairly new member/gm here, so before I encounter any problems I'm going to try and be preemptive and ask few questions.
The big one is special rules for boarding. The Arch-Militant got a suit of heavy power armor (rolled a 2 on the aquisition test in the first major port they landed in), and he also got his hands on a mining shuttle and is planning on using one of the smaller man-portable minning drills to breach bulkheads. Also, flamer.
Anyway, I was wondering what, if any, bonuses I should give to him while performing hit and run attacks.
Second boarding question is about the main rival Trader I've put together for them. For one reason or another, I really want him to heavily utilize Ogryns, especially in, you guessed it, boarding actions.
So, this question is about any special rules regarding different kinds of strike teams. Murder-Servitors are obviously very effective, but I'd have to imagine that a bunch of carapace clad Ogryns wielding heavy stubbers, shotcannons, and refurbished ripper guns would also be dangerous, although obviously you would not be able to pick which critical hit you get like you can with the servitors.
So, in short, I'm just looking for help with expanded ship-to-ship hit and run rules. Of course, these could easily already exist, but oh well.