Trade Skill Expanded Please?

By Cogniczar, in Dark Heresy Second Edition Beta

I'm glad the Trade skill is back, but I still feel it falls short of being immediately useful to the casual gamer. While it's great there's a generic example table, I feel it exemplifies things much to simply where these trade skills could be more defined.

Here is the example chart for ease of discussion

Example Modifiers

+30: Re-heating a basic mealpack, reciting a common legend.
+20: Carving a familiar scrimshawed design with good tools.
+10: Forging a makeshift but sturdy axe.
+0: Creating a flavourful and elaborate meal with basic foodstuffs.
–10: Constructing Good-Craftsmanship carapace armour.
–20: Constructing Power Armour without proper tools.
–30: Constructing or working on ancient tech-relics, such as Terminator armour or plasma weaponry.

I think this skill of utility should be defined with at least one additional page (if not more), giving examples for Constructing gear and ingredentia, examples for influencing crowds with Performance skills (with performance skills being opposed tests, for example usage).

Giving these skills a few usage examples would do wonders to make them more prominent in game and more viable to players from the get-go. An example of what I'm trying to convey:

Armourer: Used to design, upgrade, and forge weaponry, from personal arms to starship batteries.

Special Use - Jury Rig : An armourer can often quickly assemble ad-hoc improvisational modifications to his arms in a hurry, often sacrificing quality to expedite the enhancements.

Use: The character can modify a single weapon in a matter of minutes rather than hours. The character makes a roll and if successful, the weapon is modified with no obvious faults. On a failure, the weapon being modified gains the Primitive (10), with it's valued lowered by 1 for each additional degree of failure (a total of 2 DoF would become Primitive (8)).

Minor Quips:

Loremancer and Performancer really strike me unnecessary in terms of flavor wording. Remembrancer and Performer would do better. Not sure why the developers opted for those titles.

Morticator is a nice one though - please keep that instead of Embalmer. Has a very nice ring to it.

I find it baffling that they added in a whole new crafting system and didn't make it use Trade Skills.

I find it baffling that they added in a whole new crafting system and didn't make it use Trade Skills.

It's one of my biggest annoyances with BC and OW. The examples define trade as the crafting skill but crafting says use tech use. Why??? This was in my original post about the new beta. I hope they fix it this time.

I find it baffling that they added in a whole new crafting system and didn't make it use Trade Skills.

It's one of my biggest annoyances with BC and OW. The examples define trade as the crafting skill but crafting says use tech use. Why??? This was in my original post about the new beta. I hope they fix it this time.

Seconded. Including posting about it (or possibly emailing, I don't remember).

I find it baffling that they added in a whole new crafting system and didn't make it use Trade Skills.

It's one of my biggest annoyances with BC and OW. The examples define trade as the crafting skill but crafting says use tech use. Why??? This was in my original post about the new beta. I hope they fix it this time.

Seconded. Including posting about it (or possibly emailing, I don't remember).

Thirded! Elaborating on the crafting skill + trade skills would go a long way in rounding out DH2.

I find it baffling that they added in a whole new crafting system and didn't make it use Trade Skills.

It's one of my biggest annoyances with BC and OW. The examples define trade as the crafting skill but crafting says use tech use. Why??? This was in my original post about the new beta. I hope they fix it this time.

Seconded. Including posting about it (or possibly emailing, I don't remember).

Thirded! Elaborating on the crafting skill + trade skills would go a long way in rounding out DH2.

Fourthed??

I really do believe all crafting should be the domain of the trade skills. I also think this will require a good additional page to go in more depth than a generic "here's a few arbitrary examples" side bar.

I find it baffling that they added in a whole new crafting system and didn't make it use Trade Skills.

It's one of my biggest annoyances with BC and OW. The examples define trade as the crafting skill but crafting says use tech use. Why??? This was in my original post about the new beta. I hope they fix it this time.

Seconded. Including posting about it (or possibly emailing, I don't remember).

Thirded! Elaborating on the crafting skill + trade skills would go a long way in rounding out DH2.

Fourthed??

I really do believe all crafting should be the domain of the trade skills. I also think this will require a good additional page to go in more depth than a generic "here's a few arbitrary examples" side bar.

Cubed. For all reasons quoted.

Edited by Adeptus Ineptus

To be honest, this skill is far too abstract for me.

I can only speak for me, but I'd get more value out of it, if they designed 1 page with useful examples in more detail.

Let it be 4-5 uses that make sense for the average acolyte.

Let it be armourer, forensic, mechanic, artist & apothecary

Or whatever. But something more visual.