To be honest I cannot stand power gamers or those who misuse mechanics. I dont mind an underpowered item that is accurate to an RP concept. This is a roleplaying game not a strategy game to out-think an opponent. We have tabletop for that. Personally a lot of people are complaining about homogenized stuff and no diversity, im saying diversity with lore accuracy is the way to go. If this goes the way of D&D 4th Ed. I will not be playing this system. I loved the original DH, yes it had some mechanical holes. I houseruled to fix it, and in the end I probably will end up doing it with this system. In the end though the system isnt going to be perfect, and its why I normally dont post on these forums. My players enjoy what I do to create a more accurate feel of the world. And in the end thats what matters.This is a very silly comment, honestly. If anything, changing ONE weapon is the most risky thing for balance and mechanics. It can easily lead to grossly overpowered or underpowered weapons. You really need to consider the armoury as a whole when making changes if you don't want to create useless or 'must have' items.The pen of ONE weapon is not going to affect the game mechanically, but it does insert accuracy into the weapons as far as the lore is concerned.
You don't like "power gamers"
You think that people who want every choice to be balanced are power gamers
You know what stories I read about power gamers say? That they took an unbalanced system with some powers or equipment better than others and broke the game. Never never NEVER have I heard about a power get being someone who wants to pick a weird concept and have it be effective. That is not power gaming. That is being creative or having fun with the options. I cannot understand the mindset that thinks mechanics should not support having weird options be effective. Maybe you think that the freedom to play a weird option is reward in and of itself? That indicates you should make the "normal" options more interesting, NOT gimp the weird ones. I'd throw out the possibility that maybe you think your vanilla concept should be the best one by default, which sounds a lot more like a power gamer to me.
Every time someone brings up "power gamers" when someone mentions math, I literally start vomiting blood. It is so **** stupid. Paying attention to math has nothing to do with power gaming; it is how you design a **** game. This is a game. Not a simulation. If you want something fluff based, then play a rules lite narratir system. If you want to simulate a world, then play a war game. TTRPGs are a combination of game and story and you have to pay attention to both ends.
And I'm guessing you don't post on these forums because you don't like doing math in games, which is fine, but you should really kindly continue not posting in the forum about the mechanics and math behind a game. Your opinions are bad and unhelpful.
PS Id be more respectful if you weren't repeating the same awful unreasoned opinions that people keep making. Quickly posting "oh well power gamers..." Is so dumb and intellectually lazy that it doesn't merit respect.
Edited by Nimsim