So I was just thinking about stuff another day and came up with sort of idea about the new enemy keyword.
Long story short, let us say keyword's name is Persuasion X.
During the combat phase, a player engaged with an enemy with Persuasion X keyword may declare attackers against this enemy, but instead of their Attack Value they will use their Willpower Value, and enemy will use his Threat Strength instead of Defense Value. During such attack, progress is placed on an enemy instead of a damage. If there is progress on this enemy equal to or more than his Persuasion X value, then this enemy is added to the vicotory display.
Note: Enemies with this keyword can still be attacked in normal way and go to discard pile if defeated.
Why I even bothered thinking about it? Well, the main reason was Crazed Captive. It didn't appealed to me that the only thing heroes can do about him is either kill him or let him scratch you turn by turn, and sometimes you even must kill him. He would thematically benefit from this keyword(threat raising won't trigger if "persuaded").
Many things can be done with this keyword. As an axeample, Spirit Event card:
"Calm"
Cost: 1
Text: Choose an enemy. Until the end of the phase, this enemy gains Persuasion X, where X is his remaining hit points.
Edited by MyNeighbourTrololo