Hi!
So I've convinced some of my pals to playtest the 2.0 Beta. We started it today with character creation and some basic pre-adventure briefing. I successfully enlisted the most experienced GM of my gaming club so I hope we could make it work. The rules:
- Everything is out from the book. No house rules.
- Point distribution system for characteristics generation.
- Home-made adventure randomly picked from the collection of the gaming club.
The characters:
- Draco, the party leader. He is also a psyker (formal "advisor" of a Rogue Trader).
Shrine World / Adeptus Astartes Telepathica / Desperado
WS 30 / BS 40 / S 30 / T 40 / Ag 40 / Int 30 / Per 30 / WP 45 / Fel 45 / Inf 35
Wounds 9 / Fate Points 4
Awareness +0, Common Lore (AAT) +0, Deceive +0, Dodge +0, Forbidden Lore (Warp) +0, Psyniscience +0
Psyker (Psy Rating 2), Quick Draw, Sanctioned, Weapon Training (Las, Low-Tech)
He also has Telepathic Communication. Psyker trait is from Elite Advancement.
- Narl, the ex-marauder. He is on some penitent run to earn forgiveness in the Emperor's eyes for his past sins.
Feral World / Outcast / Warrior
WS 35 / BS 45 / S 45 / T 40 / Ag 45 / Int 30 / Per 30 / WP 40 / Fel 30 / Inf 25
Wounds 13 / Fate Points 2
Acrobatics +0, Athletics +0, Deceive +0, Dodge +0, Intimidate +0, Stealth +0
Bulging Biceps, Die Hard, Rapid Reload, Weapon Training (Chain, SP)
He has some funny divination that allows him to pick malignancies instead of rolling for them or something. The player also forgot to take Weapon Training (Heavy) for the Bulging Biceps... LOL.
- Echort (me), the not-assassin. The product of a long abandoned Adeptus Mechanicus project.
Forge World / Adeptus Mechanicus / Assassin
WS 30 / BS 35 / S 30 / T 40 / Ag 40 / Int 45 / Per 40 / WP 40 / Fel 25 / Inf 30
Athletics +0, Awareness +0, Common Lore (AM) +0, Dodge +0, Medicae +0, Operate +0, Security +0, Stealth +0, Tech-Use +0
Clues from the Crowds, Jaded, Mechatendril Use (Utility), Technical Knock, Weapon Training (SP)
The CftC Talent is from divination.
First of all, we encoutnered a huge problem during character creation: that 500 starting xp is very-very few. On the contrary, the characteristics are crazy high. I think the opposite would be much better: low starting characteristics and lots of starting xp would be a much-much better thing to have. If someone wants higher characteristics then he can always buy advancements from the starting xp, but this setup is a lot more flexible.
During character creation we were in a lot of pain to make competent characters or to better say, make characters who can form a competent party. we are actually hard-pressed to call in a fourth player who can join with a character who is good with investigations (a glaring weak area for the current party).
Secondly, some of the possible Home World/Background/Role combinations look extremely powerful. Draco is a good example: he has awesome Aptitudes and he is a Sanctioned psyker. I guess at the start this isn't that super-evident because of the xp issue mentioned above (there is not enough xp to flesh out the combo), but we could see some problems with the internal power balance of the party later on.
Finally, the Divinations are silly. They need to be reworked because as it now stands, they are more like an annoyance than anything else.
So that's about character creation. We found everything else OK in this section. Keep tuned, because tomorrow is adventure day!
Side note: as it now stands, the Desperado's special ability works with psychic attacks too. How cool is that ?