Wedge: The Destroyer

By goat, in X-Wing

Here is a goof list but it can show some promise. Comments welcomed.

Wedge

Expose or PtL and R2 Astromech

Biggs

Shield Upgrade

R2-D2

Jan Ors

Ion Turret

Engine Upgrade

Wedge getting 5 attack dice on the regular while biggs is alive or out of fire arcs and 6 at range 1 is sort of ignorant. I know it's a weak list and essentially only a 2 ship list, but lolz will ensue.

Not a bad list at all. My advice is go with PtL on Wedge, expose is pretty crap actually, you will make more hits with a focus token and if you PtL to get a TL as well you are way better than expose. With Expose you get one extra dice to roll, but no chance to modify them, so will actually get less hits.. Drop the engine upgrade on Jan and get Nien Numb and the Moldy Crow title.

I'm not sure how you get 6 attack...3 base, 1 for expose, 1 for Range 1, and then...where's this other one coming from?

1 for Jan Ors ability

I'm not sure how you get 6 attack...3 base, 1 for expose, 1 for Range 1, and then...where's this other one coming from?

Jan Ors increases again within range 1-3

...Drop the engine upgrade on Jan and get Nien Numb and the Moldy Crow title.

I like this option as well. I just felt without the engine upgrade it suffers from the same slow derpy problem as the shuttle.

It really doesn't suffer in the same way as it has the turret option. I have also found that with Moldy Crow a Blaster Turret becomes very effective.

I love my HWK but the 2 games I used it with a Blaster turret or ion turret I got hit with a crit- secondary weapon is disabled. lol it was not fun.

That is unfortunate. I have seen people forgo Nien and Moldy Crow to get Chewie as crew and use an Ion Turret.

With Determination and Chewie Crew, you can get a very resilient HWK.

I love this list and play it frequently. Gotta love Jan and Wedge's relationship...

Wedge + Expose

Red Squad

Jan + Ion cannon

(there might be some missing options)

Wedge...

3 attack + 1 range + 1 for exposing himself + 1 for Jan = 6 dice == Dead tie fighter/anything!

Also -1 defense for his skill

Also set up a TL+F for mega-destroy!

Then Jan sets up the next shot with his Ion cannon.

Red Squad flits around finishing off and being a pain in the ar£e.

Edited by Rocket Launcher

Ps

I know Jan is a female but we thought a Swedish slant to this character

You can't set up a TL and Focus with Expose. Expose is an action. So you cannot focus in the turn you use it :-(

PTL over Expose please.

If you drop the Expose, you lose a die and then the combo is not met, the idea here is more dice at range 1.. so PtL is anticlimactic really...

I don't think you can afford another ship other than Biggs. It's such an all in strat if Wedge gets auto gibbed in the first pass it's just GG at that point. Because we all know Jan isn't raining down a ton of gun fire.

Best case scenario, she can escort 1 ship to it's death for an ion turret. But even that I'd not put much stock in.

Edited by goat

If you drop the Expose, you lose a die and then the combo is not met, the idea here is more dice at range 1.. so PtL is anticlimactic really...

More dice isn't as good as more focus, in any circumstance. Think about it: with (say) six dice and no focus, you have a total of six possible hits, but your hit percentage is 50%; only half the time will you one-shot a TIE Fighter or Interceptor. On the other hand, five dice + Focus means you have a 75% hit rate, and with Target Lock added thanks to PTL you can reroll every blank result, possibly getting more Focus results, then spend the Focus and get many good hits, increasing your chance to hit to around (I think) 80-90%.

80-90% vs. 50%? Why choose anything else besides PTL in this list?

Guess I've never put much stock in those number crunching statistics.. dice are random, and I've had good nights and bad. Meaning, on some nights I beat those statistics with a large club, and some nights I just don't get the good rolls.. more dice is more opportunities to hit, and yes the focus is obviously a nicenpart of the combo.. but that's what you all seem to be working towards is a best senario situation.

If you really want Wedge to nuke something, drop the sheild and engine upgrade on Jan and give him an APT with PTL. Yes, both Wedge's and Jan's abilities work with APT, and you have a VARY high chance to hit or crit with all 6 dice ;)

1 for Jan Ors ability

Got it; forgot about her, since I have yet to fly my Crow in anything smaller than 300pts

more dice is more opportunities to hit

Not when compared to more focus:

6 dice and no focus have 24 possible hits, while 5 dice plus focus have 30 possibles. When given the choice between 30 and 24, I'd take 30 every time.

more dice is more opportunities to hit

Not when compared to more focus:

6 dice and no focus have 24 possible hits, while 5 dice plus focus have 30 possibles. When given the choice between 30 and 24, I'd take 30 every time.

Certainly one way to arrive at the correct decision. Another would be to see that Focusing with 5 dice also has substantially fewer chances of not hitting (24 from the 6, and 10 from the Focused 5).

Moreover, if you go with Push the Limit on your 5 die version, you get into Focus + Target Lock zone, which is just silly amounts of damage. Your odds of missing all 5 dice when Focused and Target Locked are 1 of 1,048,576, vs your odds of missing all 6 dice when Exposing (1 of 64)... yeah, that speaks for itself, I think.

The team I am doing extremely well with is a BXHwk build. My first edition of it was a blue+EU+advs, wedge+swarm+r2d2+shield, and Jan+nien+ion. Now its wedge+r2+ptl+shield, dagger+advs+EU, Jan+nien+ion which tends to do better due to wedge usually putting out a a for sure 4 damage at any range (unless terrible rolls) and 5 at range 1. I am kinda playing with the idea of dropping EU on the dagger and taking squad leader plus something else on Jan just to make her a buff bot.

People keep saying this game is going away from 3 ship builds, but in my area, that really isn't even close to the truth. This build has leveled a multitude of swarms and medium sized fleets due to damage output and flying I employ. Usually it equals around 1-2 ties or x-wings blown up per turn or disabled. Meaning there is less and less dice thrown at wedge before they can even attack back, or they thrown what they have against my vangaurd B-wing, which is just as scary if let alone.

I would say take the team with Luke, wedge+ptl+r2 and Jan and try it out, if you fly it right, it should be pretty devastating and enjoyable. Best of luck.

I feel like the way to do expose is to have Dutch and Kyle as support to make the extra die actually worthwhile. Again, I'd prefer wedge+ptl with jan flying support.

Yeah, the only way for it to work is if you can get Focus some other way. But you still lack the option of getting a Target Lock that you'd get if you had Push The Limit, so it's still inferior to that EPT.

PtL for the target Lock and Focus is the best way to go. You will get 5 hits a lot of the time. It makes Wedge highly reliable in dealing damage and if you apply an R2 unit, the penalty of the stress PtL induces are greatly reduced. The Adv Proton Torp is situational for me on Wedge, frankly, he doesn't need it, one extra probable damage once for putting Wedge up to a 40 pt ship doesn't make it viable to me as it reduces the performance of the rest of the list you fly him with. 6 points is a lot when building 3 ship lists.

The Wedge/Jan Ors combo with Wedge sporting PtL is very effective. I know as it is a staple list of mine.