Stats? Discuss...
Stats? Discuss...
Read the announcement of the Rebel Transport and Tantive IV:
http://www.fantasyflightgames.com/edge_news.asp?eidn=4312
While the Rebel transport is only legal in the game’s Cinematic Play and Epic tournament formats, the rest of the expansion is likely to make its impact upon the standard game with five different upgrade options, a new X-wing miniature, and four new X-wing pilots, including Jek Porkins and Rebel ace Wes Janson.
That's where Porkins is.
Wow, nicely done Hexis
Didn't know that was a thing XD
I'm guessing that he can deal himself a face-down damage card to maintain an otherwise spent target-lock. Something like an FCL that can still be used on the torpedo he just shot...
i cant wait to see the new pilots and their abilities.
im guessing they will fall in the 24,25,26 and 27pt range.
Porkins and Wes Janson have been confirmed and... I'm guessing Derrik "Hobbie" Klivian and somebody else from Rogue Squadron, which could literally be anyone. But I'm hoping for Kasan Moor. *fingers crossed*
Also, I'm guessing there might be some astromech droids, so I'm hoping for Wedge's R5 unit Mynock.
at least one astromech would be cool. Y-Wings would get a boost from them as well.
im guessing 2/3 astromechs/elite pilot upgrades.
could we be getting an x-wing title card? that would be awesome.
I'm guessing that he can deal himself a face-down damage card to maintain an otherwise spent target-lock. Something like an FCL that can still be used on the torpedo he just shot...
ah common ... who would use this ability? Who would use THIS Porkins?
According to the background, I belive he was good at strafing targets. In the movie he was hit by aa-laser fire.
"I can hold it ..." well yes ... hold what?
So I think the target lock idea is not wrong, but taking a hit is far too much.
Remember the astromech R5-K6? Actually this was Porkins astromech. Its like FFG had the Idea of having Porkins in the first wave - but then other pilots were prefered over Porkins. So they took Porkins ability and put it on an astromech - his astromech ... But nobody likes R5-K6 - its such a waste.
If you want to have Porkins, take a Red Squadron pilot, stick R5-K6 on him and name this Porkins.
But now real Porkins will show up! And maybe his ability will make R5-K6 finally worth taking!
Maybe Porkins ability is like:
After spending your target lock, roll 1 defense dice. On a blank or
result, immediately acquire a target lock on that same ship. You cannot spend this target lock during this attack.
And R5-K6 ability is like:
After spending your target lock, roll 1 defense dice. On a
result, immediately acquire a target lock on that same ship. You cannot spend this target lock during this attack.
So together, Porkins with R5-K6 it would be like sticking a FCS on an X-Wing. This is a Porkins I would wish for.
Porkins Ability:
After performing a straight 1 or straight 2 manoeuver, increase your attack by 1.
(note NOT an action)
i.e. He is an awesome shot when flying straight!
Porkins Ability:
After performing a straight 1 or straight 2 manoeuver, increase your attack by 1.
(note NOT an action)
i.e. He is an awesome shot when flying straight!
Yes this is an option. I like the idea of increasing his firepower a bit when flying steadily ... how about if it is reduced to ranges 2-3?
or even: "After performing a green manoeuver, increase your attack by 1 at targets in range of 2-3"
That could work. Though if you restrict it to longer range would allow it on 1,2, and 3 speed manoeuvers, or possibly any straight manoeuver.
Another thought: When he was good in "strafing" stuff ... this means that he is good at shooting things that are static ... or move slowly compared to a X-Wing. If we take this to the game ... he could be good in hitting targets with a low defence value. e.g.:
"
Attack: If your target has 1 or less agility, you may change one of your
results to a
result.
"
Not enough low agility targets to make that worthwhile. Only YT-1300, Y-wing, B-wing, Lambda. Which would make him quite weak, and particularly against Imps.
I suppose another option would be to allow him a free boost action after an attack?
Well Porkins comes wit the transport ... I think the big ships have quite a low agility value ... as the Turrets of the Death Star had low agility ;P
So I think Porkins could be quite in handy with this ability
There are two abilities I think would work well for Porkins. In keeping with his strafing talent something along the lines of "If your maneuver template (but not your end position) overlaps and enemy ship you may make an immediate range 1 attack against them. Then skip porkins next attack phase." It think this would be balanced since it gives you an out of order attack and lets you get behind the enemy but has a lot of the problems arvel does with requiring flying out of formation and a certain amount of recklessness. Add to the X-wing being a middle of the road maneuverability ship and it would be good but not great.
The other calls back to when his ship was damaged "I can hold it!" was a reference to keeping his ship in the fight. So something like " Do not destroy Porkins when he receives damage cards equal to his hull. Instead reduce his agility to 0, the next damage card destroys him." This references how he stayed in the fight after he should have left and how his controls where too damaged to fly properly. It would be similar to Fell's wrath, better in most ways but can be canceled if the enemy gets even a single extra point of damage on their killshot.
No EPT and PS 5 seems reasonable.
How do you translate not getting hit by anything and exploding, into a pilot card?
I seem to remember in one of the Rogue Squadron books it being implied that he simply crashed after diving too sharply. I think it's in Wraith Squadron. Wedge mentions that he likes having the gravity slightly above null so that he can 'feel' his manuevers. He then reflects on how some pilots like having zero gravity but that makes him feel disconnected from his ship. He specifically brings up Porkins as a pilot who liked zero gravity but, as a result, didn't realize he was manuevering so sharply and thus crashed. I think it's implied that Porkins liked zero gravity because of his weight as well, it made struggling with controls easier for him.
Don't know if that's valid or not but I remember this pretty clearly. I think it's when Wedge is inspecting his ship before the first flight out. Somebody is welcome to verify.
Don't know what that would be for an ability.
May sacrifice an evade die while defending to acquire a TL on an attacking ship?
How do you translate not getting hit by anything and exploding, into a pilot card?
Easy.
Action: Remove this ship from the board. All ships within range 1 take 3 damage.
Note, I'm not advocating this as his card.
May sacrifice an evade die while defending to acquire a TL on an attacking ship?
It depents ... do you want Porkins to be a joke in game or you really want to have a decent pilot?
I feel a PS of 5 for Pork ... that seems just right for him. And no elite upgrade. Maybe Porkins is the rebel Fel's wrath ... but i really hop for a useful ability. Fel's Wrath ability is just a pile of goatshit. You may confuse your enemy a bit, if it is a beginner in the game - but in the end, thats it. Better take a saber and whatever elite upgrade fits to him.
The flightpath idea sounds interesting and fun ... but then a regular range 1 attack in movement phase sounds pretty overwhelming... imagine how easy it would be to hit high PS pilots! Just zoom through Vader or Fel ... "Here take 4 hits!" ... this is too mighty for Porky ... fun but too mighty.
I seem to remember in one of the Rogue Squadron books it being implied that he simply crashed after diving too sharply. I think it's in Wraith Squadron. Wedge mentions that he likes having the gravity slightly above null so that he can 'feel' his manuevers. He then reflects on how some pilots like having zero gravity but that makes him feel disconnected from his ship. He specifically brings up Porkins as a pilot who liked zero gravity but, as a result, didn't realize he was manuevering so sharply and thus crashed. I think it's implied that Porkins liked zero gravity because of his weight as well, it made struggling with controls easier for him.
Don't know if that's valid or not but I remember this pretty clearly. I think it's when Wedge is inspecting his ship before the first flight out. Somebody is welcome to verify.
Don't know what that would be for an ability.
May sacrifice an evade die while defending to acquire a TL on an attacking ship?
Partially correct. Porkins was hit by shrapnel from the turbolaser tower he blasted, and because of those settings didn't understand just how badly his controls were damaged and thought that he could stay in the fight. Overall this was probably a lot smarter than Wedge pulling out at the end of the fight, even if it didn't work out for him, after all if they lost Yavin was toast, the rebellion was toast, and you'd be dead anyway if your hyperdrive wasn't working after taking said hits.
I seem to remember in one of the Rogue Squadron books it being implied that he simply crashed after diving too sharply. I think it's in Wraith Squadron. Wedge mentions that he likes having the gravity slightly above null so that he can 'feel' his manuevers. He then reflects on how some pilots like having zero gravity but that makes him feel disconnected from his ship. He specifically brings up Porkins as a pilot who liked zero gravity but, as a result, didn't realize he was manuevering so sharply and thus crashed. I think it's implied that Porkins liked zero gravity because of his weight as well, it made struggling with controls easier for him.
Don't know if that's valid or not but I remember this pretty clearly. I think it's when Wedge is inspecting his ship before the first flight out. Somebody is welcome to verify.
Don't know what that would be for an ability.
May sacrifice an evade die while defending to acquire a TL on an attacking ship?
Partially correct. Porkins was hit by shrapnel from the turbolaser tower he blasted, and because of those settings didn't understand just how badly his controls were damaged and thought that he could stay in the fight. Overall this was probably a lot smarter than Wedge pulling out at the end of the fight, even if it didn't work out for him, after all if they lost Yavin was toast, the rebellion was toast, and you'd be dead anyway if your hyperdrive wasn't working after taking said hits.
Wedge knew that Luke will be successful.
.
.
he read the script. Porkins don't.
Wedge knew that Luke will be successful.
.
.
he read the script. Porkins don't.
LOL - nice :-)
FFG seems like it's trying to expand into the design space before reusing any abilities (a common trait in young games) so I think Porkins will do something new and unexpected. That said, the flavor of the character could accurately be presented using existing mechanics.
To represent his strafing skill, making him a rebel version of Night Beast fits well. If he gets a free focus action after a straight maneuver, his offense and defense increase, TL+F shots or saving focus to defend while flying predictably. If FFG made him a direct NB clone, getting free focus after a green maneuver, the R2 astromech makes him a dogfighting beast, which could be cool.
For his determination to stay in the fight, they could just give him a built in determination effect, discarding pilot crits. Or maybe even give him the generic R5 ability as his special, allowing him to take R5-D8 and turn into a regenerating threat. Or Vice Versa.
We'd better get an alt Y-wing card for Porkins. Again: http://www.youtube.com/watch?v=32itsA81Ouw