On last night's game a question among my group came up:
If a FTL jump is forced due to activating the FTL controll location, does the current player still draw a crisis card?
We played it this way but weren't to sure about it, because it happened twice that we forced a jump and the next crisis card turned out to be a setup card. Thus after having closely escaped the enemy fleet the fragging Cylons were right upon us again.
We had no porblem with it and it added much to the tension, but we were not sure, whether this is truley the game's intention?
Found nothing about this point in the rules.