Talisman Digital Edition, need help board game community.

By Kilirion, in Talisman

As you probably already know, Nomad Games recently created the digital version of the original table game Talisman. The point is that they use pseudorandom number generator with static seed. That is, seed is generated once when the game session is started and remains the same throughout the whole session - actually the game generates a list of dice rolls at startup and then simply goes through that list, which remains static even after you save and load. That is, the game uses truly random factor only once per session.

I'm not sure this is the game we all wanted, so I'd like to hear your opinions about this.

Wow! pregenerated rolls at the start of the game.

As you probably already know, Nomad Games recently created the digital version of the original table game Talisman. The point is that they use pseudorandom number generator with static seed. That is, seed is generated once when the game session is started and remains the same throughout the whole session - actually the game generates a list of dice rolls at startup and then simply goes through that list, which remains static even after you save and load. That is, the game uses truly random factor only once per session.

I'm not sure this is the game we all wanted, so I'd like to hear your opinions about this.

Interesting, though not an issue IMHO.

The number of rolls every character makes in Talisman is so high that there's no chance to predict anything. I believe they used the same system to generate the Adventure deck and the Spell deck, which is exactly what happens in reality: you shuffle the cards in their respective deck and they remain the same over the game.

The die is rolled in reality and generates random results that were not fixed at the beginning, but if you don't know which result will be next, I don't see how this could upset the game in any way.

Indeed. If the list of die rolls is generated at game start, then each number is randomly generated at that point. You do not know what this "list" of numbers is, so it is as random as drawing cards from the Adventure deck. I don't see it as a problem at all, and it also has the benefit of stopping anyone quitting and restarting just to get a "better" roll of the die for an encounter.

I don't care. And I'm not a fortune teller to guess the result of each die roll. Plus, in the MP You cannot use this as Your advantage. In the SP You may cheat however You want - after all You have paid for that Your money.

So... I don't care.

If nobody told you the truth, you would have kept thinking it was fully random.

Meaning their approach is "as good as random."

Ergo, you shouldn't care.

As someone said, it's as "random" as a predetermined Adventure Deck. Which clearly has worked for Talisman since the beginning. You don't need to shuffle the deck every time you draw.

Edited by Artaterxes