I loved some of the new traits which seemed like a natural improvement to me in the Beta1.
Shouldnt they be easily adaptable for the Beta2 ?
Like:
> Overcharge (X), sometimes being tied to characteristics was great
> Felling also had an effect on regular Toughness Bonus; I liked that
> Sapping was a good way to deal Fatigue; could this be tied to Shocking ?
> Close Quarters
And "primitive" is back... cant this one go for good ?
Also the development/introduction of regular conditions was reversed - why ?
> Dazed is no more (would be a good way to handle surprised targets)
> stacking Burning was a good idea
> characteristic decay and weakened are no more
> helpless is not listed under the conditions anymore would like to see Dazed - Stunned - Helpless as building up effects
Edited by GauntZero