Where are the improved Weapon traits / conditions gone ?

By GauntZero, in Game Mechanics

I loved some of the new traits which seemed like a natural improvement to me in the Beta1.

Shouldnt they be easily adaptable for the Beta2 ?

Like:

> Overcharge (X), sometimes being tied to characteristics was great

> Felling also had an effect on regular Toughness Bonus; I liked that
> Sapping was a good way to deal Fatigue; could this be tied to Shocking ?
> Close Quarters

And "primitive" is back... cant this one go for good ?

Also the development/introduction of regular conditions was reversed - why ?

> Dazed is no more (would be a good way to handle surprised targets)

> stacking Burning was a good idea

> characteristic decay and weakened are no more :(

> helpless is not listed under the conditions anymore :( would like to see Dazed - Stunned - Helpless as building up effects

Edited by GauntZero

I liked some, didn't like others. They will probably get focus in week 3 when the community is looking at the armory. I'm personally hoping the burning mechanic changes in some way because I don't really like it at the moment. That said I remember people complaining about the specifics of burning last time around so probably not a direct transfer.

I never feel that they achieve a good balance with Shocking and Concussive so maybe giving Shocking something else would fix this.

Characteristic decay is just non-permanent characteristic loss from what I can see, it would purely be a wording change which clears things up a bit. I wouldn't mind just not a priority for me at this point. Weakened would require changing the Crit tables to include it and without the length of the old tables (which I know you like but I didn't and they aren't coming back) I don't really see a point, I would be more in favour of changing Fatigue and incorporating aspects of Weakened into that as was suggested in my Fatigue thread.

I would kinda like "Lost Internal Organ" to return although with a name change to damaged internal organ as the idea of "losing" your heart and not dieing instantly seemed kinda odd. The reason I'm not really bothered about that one is because or the aforementioned shorter crit tables.

Don't really care about dazed, if it could be worked in easily then fine, if not meh. Helpless will be back in the combat modifiers section, it could be replicated in the condition section but mostly that's just layout stuff.

Edited by Kaihlik