This is my first post on here, but I've been following general discussions for a bit now.
Anywho, after looking at some of the changes in the DH2.0 Beta, i noticed that they did away with the AP system, to which I have mixed feelings towards, but that is a different topic all together.
They thing that I liked that has been changed from the old (New?) system was the way some melee weapons could hit more than others. In a way it made sense, someone wielding a dagger would be able to get in more swings and stabs than a person swinging a big cumbersome hammer or greataxe around.
So I had some ideas in which way they could implement this in the OW style system. I have to stress, these are very very rough, not thought out at all, ideas more for discussion and development than actual implementation.
But yeah, I was thinking that they could give different weapons different Special traits (like Tearing and etc).
They way it worked in my mind it would be something like:
- Light Weapon(X): This weapon can deal X attacks per action, where the X represents the number of attacks.
Obviously it needs a lot of work, and ideally there would be Special Traits like that for Medium weapons (Swords, staffs etc) and Heavy (Greatweapons, Maces so on), and the number of attacks would be based on certain characteristics such as Agility for lighter weapons, and Strength for heavier weapons.
What do you guys think? (Be gentle with me
)