NPCs can use stimpacks too. This means that Wounds can be regained quickly at the cost of a few Maneuvers. There is not an equivalent way to quickly regain lumps of Strain.
Actually, you can hide behind a barrier, use your negotiate skill to try to get the enemy to stop shooting and spend the advantages on recovering strain. Change "negotiate" for your highest ranked skill/ability pairing and it is not at all hard to recover half-a-dozen or more strain in a round. It is meta-gaming to the extreme and I really don't like it but if you're low on strain, instead of shooting the nemesis, shoot one of his minions with lower defenses, get tons of strain back. Or instead of shooting, use your athletics to push a console over to use as a barrier, use the advantages to recover tons of strain. If you have a 4 yellow roll against an easy task like a short range shot or pushing something, strain-recovery jackpot!
I think the point is sort of moot really. You can combine things like Deadly Accuracy and Soft Spot to be 1-shotting even the most lethal nemesis in the game. If your characters want to be good at combat, they can be so ridiculously good at it, there is literally nothing you can do to stop them.
Edited by Union