Hi all.
Just a quick question...
A Bounty Hunter (Nemesis) have 20 hit points and 13 Strain (difference might be due to the fact that it is easy to get additional hit points with talents)
Strain damage is really easy to do (Stun setting, shack grenades, power gloves, special weapons and so forth) and can even bypass soak all together in some cases.
Any reason not to hit until unconscious and then coup de grace?
Same goes for players... they become very squishy if enemies focus on strain instead of actual damage...