I've put together the build for this ship, in an upcoming campaign I will be playing as the RT.
Need your thoughts.
And yes, I cannot have all components powered at the same time, some need to be shutdown while others are in use, I didn't had SP left for more Plasma Blanks or felt I would have to keep all active at the same time anyway.
The idea here is to have a ship that will be able to sustain ANY activity I might want to go for later, specially things like building Small Craft instead of buying new, Lasguns, Carapaces, etc... (I understand I will need the STCs first, but I already have a great Tech Priest that can help on some reverse-engineering already)
If need be, once I have another ship and a colony starting, I can even leave this one behind to build system defense ships probably.
Essentials
Lathe Pattern Class 1 Drive
Miloslav G-616.b Warp Engine
Belecane-Pattern 90.r Gellar Field
Single Void Shield Array
Commerce Bridge
Clemency-Pattern Life Sustainer
Clan-Kin Quarters
M-201.b Auger Array
Experimentals
Asteroid Mining Facility
Manufactorum*
Spacedock Piers*
Laboratorium*
Salvage Systems*
Arboretum
Luxury Passenger Quarters
Barracks
Weaps
Stygies-Pattern Macrocannons
Stygies-Pattern Macrocannons
Stygies-Pattern Macrocannons
Hold Landing Bay