What about the following idea:
> let Toughness Bonus only soak damage by 1/2 (rounded up)
> increase the critical area of damage from 10 to 20 points (this are the wounds from 11-30 from the old beta; the first 10 without any effect are the "wounds" of the new beta)
> Felling would ignore Toughness completely
> Righteous Fury deals 1d5 additional damage and kills Novize/Troop and Elite Enemies instantly
This would make characters less invulnerable by boosting Toughness too much, but still has some impact with Toughness.
Also it would enable the "weaker" weapons to still have some damage potential.
It also would keep some of the narrative flavour of the old betas wound system.
And it would still be easily compatible with the old lines.
Also keeping the old Betas Fatigue System would be easy:
> Threshold is Willpower + Toughness Bonus
> Shocking (X) gets the effect of creating X fatigue, Concussive gets the function of stunning/dazing others
> failed fear tests also create 1 fatigue
> Blood loss keeps the old beta definition and creates fatigue
> characters get unconscious if the fatigue reaches the threshold and die if it exceeds the double threshold
Could this be a compromise ?
Edited by GauntZero