Hi all!
I have runned my group through the beginner adv. and the extension Long Arm of the Hutt, then some sessions where the players wanted to clear out a few of their obligations tied to Teemo and their own past. I have usually given them 10 xp per session with a 5 or 10 xp bonus when they completed something major, like a storyline. Now it is time for them to step out into the real open galaxy and claim their rightful place...... But!
Some of the characters have gotten pretty high Soak values due to a combination of stats, armor and, foremost, talents. One player with only heavy clothing for armor, have gotten to 8+ Soak, while another is on the more moderate 3 points. One player alerted me about him being able to actually reach 10 Soak pretty easily, and that is without using any advanced armor (he elected not to do this since he found it completely ridiculous).
This has created a severe imbalance. While one player caught in a blaster crossfire can stand there all day, just occasionally poke himself with a stim if needed, the other player is affected normally.
I could use heavier weapons to make it challenging for those characters who have high soak, but this results in insta-death for the weaker ones.
Is there a serious issue with the balance in the system or do I miss something vital?
Thanks!