Sa Nalaor - Expedition to Barrier Peaks

By azato, in Game Masters

Seeing this downed ship make me think of this old-school DnD module. I read EtBP again today and realized it wouldn't make a good substitution for Sa Nalaor (even with creative adjustments) but it could make a fantastic adventure on its own.

I am kinda thinking about using it in the future....has anybody else had such thoughts?

I think one of the key points of EtBP is that the PCs (being of a typical fantasy culture) are surprised to suddenly encounter stuff that's straight out of a sci-fi movie. It's something the PCs aren't used to, and it's a surprise, particularly if they've never played the module before and the GM has been running things as a typical D&D campaign. Heck, taking your typical Forgotten Realms adventuring party and dropping them into certain parts of Ravenloft (namely the ones that are akin to Gothic Renaissance) is going to lead to some culture shock.

With Star Wars, seeing as how the PCs are used to some pretty advanced tech, you'd have to go really out of your way to capture that same feel, to the point that instead of advanced tech, the stuff would pretty much have to be magic, and there are a number of folks that really don't like to see "magic" mixed in with Star Wars; the Force generally gets a pass since it's generally closer to psionics (excluding the more extreme stuff like creating galaxy-warping storms or really odd groups like the Aing-Tii Monks) in terms of what we see Force-users accomplish.

I think one of the key points of EtBP is that the PCs (being of a typical fantasy culture) are surprised to suddenly encounter stuff that's straight out of a sci-fi movie. It's something the PCs aren't used to, and it's a surprise, particularly if they've never played the module before and the GM has been running things as a typical D&D campaign. Heck, taking your typical Forgotten Realms adventuring party and dropping them into certain parts of Ravenloft (namely the ones that are akin to Gothic Renaissance) is going to lead to some culture shock.

With Star Wars, seeing as how the PCs are used to some pretty advanced tech, you'd have to go really out of your way to capture that same feel, to the point that instead of advanced tech, the stuff would pretty much have to be magic, and there are a number of folks that really don't like to see "magic" mixed in with Star Wars; the Force generally gets a pass since it's generally closer to psionics (excluding the more extreme stuff like creating galaxy-warping storms or really odd groups like the Aing-Tii Monks) in terms of what we see Force-users accomplish.

An example that fits in Star Wars might be to have the PCs find an advanced scout force of Yuzhan Vong. They'd certainly be weird enough, so long as your players are not familiar with them OOC. The Charon (check Wookieepedia) might work too.

Donovan...I agree that the "wonder" part of it is gone. I would have no plans for magic. But strictly from the standpoint of looting a crashed ship that filled with local dangerous flora/fauna and out of control androids could be fun for its own sake. Perhaps the party has a set amount of time...Perhaps they need to rescue somebody and whatever they find is bonus.

To be frank the 'wonder' part of EttBP lasted all of about 2 minutes once a party entered the ship - the hardest thing players had to do was to try and not recognise SF tropes.

The concept would probably work best in reverse - have the players crash on a backwood D&Desque world (no magic just force control) maybe they'd enjoy it, maybe not, players are finicky beggars :D