Suppose the Corp player has a paid ability like Corporate Troubleshooter that interacts with Ice. The runner has a breaker they want to use to break that Ice, the Corp wants to use Troubleshooter to make it bigger. How does the timing work?
A) The Corp must use Troubleshooter during a 'paid ability' window before the Runner activates any icebreaker powers. (During step 3.1)
B) Icebreakers are Paid abilities, so the Corp can wait until the runner buffs his Icebreaker during Step 3.1, then interrupt him before any Break subroutines are used to use Troubleshooter, to force the Runner to futher buff his icebreaker
C) Icebreakers are Paid abilities, and the Runner has priority, so the Runner can activate any number of paid abilities (including buffing icebreakers and breaking subroutines), so the Corp must activate Troubleshooter as a paid ability earlier in the timing structure, probably during step 2.3 Rez Ice.
I assume this would apply the same to Project Wotan, but not Tyr's Hand, because Hand is a prevention effect.