FAVORITE BUTCHER ?

By septimus2, in Doom

thank You :) just like i tought, so now - quick Questions 04:

from FAQ we know that we cant attack when we stand in the same time (while moving i.e.) where another figure is

but i got another Q cuz i was looking thru bgg forums n there was similiar Q but for me - no clear answer so

what about a marine on guard interrupt my movement n attack while i got my monster in space where is another one, what then ?

who get shot etc. what r the rules for this situation.

Maybe look more closely at said FAQ gui%C3%B1o.gif :

"Q: Assume the invader player is moving a figure and
moves it into a space occupied by another invader figure,
intending to pass through (since the moving figure can’t
end its movement in an already occupied space). At that
moment, the marine player uses a Guard order to attack
that space. Does the attack affect both figures?
A: In DOOM, you’re actually attacking a space, and affecting
all figures in that space. If the invader player is foolish enough
to present you with overlapped figures like that while you’ve
got a marine on guard, you can attack all of the overlapped
figures at once." (p. 2)

oh yeah... :) ^^ thanks man, thats weird :) i was thinking about something else, but bout that U said of cuz U r right, thanks anyway ! [too much thinking lately:)]

Waoh, couldn't you make some efforts to write, please ? As a non-native english speaker, I could barely understand most of your messages. And even then, I did not even want to read them. sorpresa.gif

Le Faiseur said:

Waoh, couldn't you make some efforts to write, please ? As a non-native english speaker, I could barely understand most of your messages. And even then, I did not even want to read them. sorpresa.gif

scuse me ? if u dont want to read them so dont cry boy.

so anyway i got few more Quick Questions:

1. what limit for armor/ammo do u use ?

2. how do u manage to take n give weapon to other player, how to do this if u i.e. u already have shotgun, can i pick another to do this ? what the best method to play with.

3. do u use double miss in campaign to break weapon? i ask cuz its hard to get a new one so do u use it ?

stan_n1 said:

1. what limit for armor/ammo do u use ?

2. how do u manage to take n give weapon to other player, how to do this if u i.e. u already have shotgun, can i pick another to do this ? what the best method to play with.

3. do u use double miss in campaign to break weapon? i ask cuz its hard to get a new one so do u use it ?

1. No limits!

2. Players can only give items to other marines during their turns by spending movement point {exactly as the official rules dictate}. Why would you want to change that?

3. We never play campaigns. Each mission starts with 2 armor marines armed with a pistol {talk about hardcore!}. That's why we don't need any limits {see answer #1 above} and we never use breakage rules.

stan_n1 said:

3. do u use double miss in campaign to break weapon? i ask cuz its hard to get a new one so do u use it ?

Absolutely. I'm always rooting my friend (since I'm the Invader player) to roll that 2nd X whenever he's using a breakable weapon (mostly it's the shotgun or chainsaw). He breaks on average 2 weapons per scenario cool.gif .

thank You, so i'm back with new portion of - Quick Questions :)

so first of all is my old Q cuz there was no answer [its in different section of forum] so maybe here i get the answer

1. # another quick question, cuz im reading FAQ now

what bothers me is, FAQ says in seeking section on page 3 that when miss occurs it scatters

but we know that only weapons with blast do scatter so whats going on ?

2. i'm in the middle of campaign and marines got already 3 armor points each [from exp. points] if there is no limit to any token it could be hard to kill marine with lets say 5 or more armor, what do u do ? how to play like this ? i ask cuz i have time to prepare.

3. sometime ago i was thinking about something like 'doom - rulebook expanded & revisited' i saw some time ago great FAQ for tide of iron made by one guys and keep in one place, and i was thinking - in rulebook and cards, there are plenty of 'poor wording', we all have in start few questions, so i was wondering if there could be a chance to do with someone [cuz its better - 2+ heads > 1 head] somekind of rulebook with 'good wording' with specific situations, good examples, integrated with answers from official FAQ and bgg forums about doom etc, etc. what do u think of it ?

4. what do u think of marine custom character sheet ? i post some idea in 'Favorite Marine card or card combos?'

ignore question 1 / i'm so blind :)

stan_n1 said:

2. i'm in the middle of campaign and marines got already 3 armor points each [from exp. points] if there is no limit to any token it could be hard to kill marine with lets say 5 or more armor, what do u do ? how to play like this ? i ask cuz i have time to prepare.

#2: Download the Expansion rules from the site:

"Marines may only increase their base armor once per
campaign when “leveling up.” (p. 4)

Personally, I/we play that the Marines first off all have a kill bank, so all kills are counted as total, not individual. At the end of a scenario, divide the total by the number of Marines. Additionally, Marines have to spend as much as they can during scenario end. This means in a 2-Marine game they'd need to get 130 (was Armor upgrade 65 points, too lazy to check) minimum to get +1 Armor. I think so far the max kill points has been 70+ (but under 80). At most they'll save about 5 points per scenario, so I'm not predicting any Armor increases anytime soon gran_risa.gif .

another quick question:

invader turn, i'm moving monsters then suddenly one of marines on guard makes interrupt attack and he 's targeting bazooka shoot to space which is adjacent to 3 monsters, in this pack of monsters is cherubin, marine have skill to make interrupt attack with aim so 'cherubin - dodge' and 'marine - aim/re-roll' is cancelled right ? my Q is - can i play dodge card now on marine ? i assume i can.

stan_n1 said:

my Q is - can i play dodge card now on marine ? i assume i can.

Answer would be NO, at least the way you presented it gui%C3%B1o.gif . Marine is doing the attacking and you want to give HIM dodge lengua.gif ? IIRC, you can wait to use Dodge until after the dice are rolled, so you can see what's what and then decide to play Dodge, Aim <-> Cherub having negated each other.

marine wanna shoot a space, if this shot gonna be hit then 3 invaders would get hit, one of them is cherub, so i presume if cherub disables marine aim order i can play dodge ? i dont play dodge after rolling the dice happy.gif

stan_n1 said:

marine wanna shoot a space, if this shot gonna be hit then 3 invaders would get hit, one of them is cherub, so i presume if cherub disables marine aim order i can play dodge ? i dont play dodge after rolling the dice happy.gif

Why not play dodge after dice roll? Too lazy to fish out my cards, but checking a doc that has their texts listed, Dodge reads:

"Play after a marine has attacked an invader. Either force the marine player to re-roll one or more attack dice of your choice or, if it was an aimed attack, cancel the marine’s ability to re-roll any dice in this attack."

If that's correct, word "after" definately implies after dice have been rolled.

geez-us! i see yr point n i see prob bout dodge, of cuz i play dodge when dice r on the table n i can see whats goin on! the thing in my Q was not what is written on dodge card - Q is if cherub doge disables marine aim - can i play dodge card ? i assume i can. n now im sure i can.

hi, one more time i'm here with QuickQuestions right after fresh session of Doom.

1. marine is hit by Hell Knight and moved by knockback ability through acid space - Q - do marine get hit by acid or do marine have to be put on it ?

2. marine enter a space with acid and get killed - Q- IP get frag ? i think only way to get score is depleted deck of card or pure kill.

3. marine shot with BFG to kill Hell Knight but he kills himself - Q - do IP get score ? i think not.

thank You.

stan_n1 said:

1. marine is hit by Hell Knight and moved by knockback ability through acid space - Q - do marine get hit by acid or do marine have to be put on it ?

Given that HK's Knockback only activates Demon's Watchful once (even if you move the Marine all 3 spaces next to a Demon/Maggot), finishing/landing space is the only one that has an actual game impact.

stan_n1 said:

2. marine enter a space with acid and get killed - Q- IP get frag ? i think only way to get score is depleted deck of card or pure kill.

"Damaging obstacles do not block line of
sight or movement. Whenever a figure
enters a space occupied by a damaging
obstacle, that figure suffers 1 automatic
wound, regardless of armor. If a marine is
fragged in this manner, the frag gives the
invader player one frag point (if applicable
to the scenario)." (p. 10)

Don't see any way to ignore the frag, barring (wussy gui%C3%B1o.gif ) house rules.

stan_n1 said:

3. marine shot with BFG to kill Hell Knight but he kills himself - Q - do IP get score ? i think not.

"After a marine has been fragged, the invader player takes a
wound token from the pile near the board and keeps it as a “frag
point.”" (p. 9)

Any kill counts for the Invaders. A frag's a frag, all worth the same toward the Invader's goal.

so last space is final space like in watchful good, so i see every marine kill is score for IP that sweet too, so other thing is - can marine target a space occupied by blocking obstacle with granade ?

ps. only way to destroy security doors is smash right ?

stan_n1 said:

so other thing is - can marine target a space occupied by blocking obstacle with granade ?

I don't know for sure, nothing in the rules. I wouldn't allow it, or if I did, the obstacle would block the blast on all sides. Seeking rules talk about attacks only being able to pass through blocking obstacles.

yeah i know its hard to say, well i was thinking about something different, i was thinking about - one of marines have ability to move through blocking obstacle, so if marine can move through - can attack standing on it BUT this is not what i have on my mind, issue i got on mind is - walls stop blast radius, blocking obstacles are not mainly walls [its not so important right now] the thing is - if IP let marine target space with obstacle then blast radius can hit monster in front of and even behind it but asfaik 'i dont know if obstacle space can be target' so if obstacle normally block movement and sight, then marine cant shoot trhough it with normal weapon so if normal weapon cant hit obstacle space then grenade cant either BUT 'main' thing for me is key thing in grenades - seeking. i was thinking that only grenades could do it, if they can fly over, then this space can be a target but only for grenade BUT then another thing cross my mind is miss, if marine target space with grenade and miss and then grenade fly lets say 1 space right on another occupied space, and here is my second question - cuz if marine can target obstacle space then grenade detonates normal on blocking obstacle spaces.

so question - can marine target a space occupied by blocking obstacle with granade? remains with no answer so far for me :(

Is there a particular sitution where targetting the obstacle (assuming there is a monster behind it) would be better than just targetting the monster? Speaking of seeking of course. I can't really picture any, apart from maybe range and that could still fail even if you aim at 1 space closer.

Dam said:

Is there a particular sitution where targetting the obstacle (assuming there is a monster behind it) would be better than just targetting the monster? Speaking of seeking of course. I can't really picture any, apart from maybe range and that could still fail even if you aim at 1 space closer.

well in basic scenario 1 in room with dead scientist who have red security keycard there are blocking obstacles, and we have situation when some monster was adjacent to obstacle and demon was behind it so marine ask me - can i target this place - and he show me obstacle token, so thats why im asking cuz when this grenade hit, blast hits this monster and demon behind obstacle. thats rare situation i think but Q remain :)

stan_n1 said:

well in basic scenario 1 in room with dead scientist who have red security keycard there are blocking obstacles, and we have situation when some monster was adjacent to obstacle and demon was behind it so marine ask me - can i target this place - and he show me obstacle token, so thats why im asking cuz when this grenade hit, blast hits this monster and demon behind obstacle. thats rare situation i think but Q remain :)

You mean like:

MXXXX
ODD

In that case the marine could target the empty square marked 'O', which is adjacent to both Demon and Monster (IIRC both of those blocking obstacles leave 1 space open at each end). I could see the targetting of the obstacle itself it there were monsters like this:

M
XXX
M

Targetting the middle spot would then hit both. But I still say the blast is contained inside the blocking obstacle gran_risa.gif .

im talking about 2nd exapmle :) when grenade hit this space it could kill 2 monsters, but why contain ? there is no such thing like contain in doom :) but blast is :) but this is no answer at all :)

stan_n1 said:

im talking about 2nd exapmle :) when grenade hit this space it could kill 2 monsters, but why contain ? there is no such thing like contain in doom :) but blast is :) but this is no answer at all :)

Well, it does happen with Scatter:

"If the scatter movement causes the attack to move through a wall,
blocking obstacle, or move through a closed door, the attack
explodes harmlessly." (p. 11)

Don't see why a deliberatly aimed attack into a blocking obstacle would be any different really.