One of the changes I liked about the previous beta was that evasion skills (dodge/parry) were opposed rolls against the attack. This meant that at higher levels the skill of the attacker still mattered as it'd made it that much harder for the opponent to dodge. It would also stop high level games being just about removing all the evasions from a skilful opponent before you could hurt them.
Changing this in the current system would lead to more brutal fights (as without giving dodge an additional bonus characters would dodge less than they currently do) and would make cover more important, but I don't see these as necessarily bad things.
Do people here think this would be a positive change to the rules?