I've been trying to get to a calculus on identifying the most cost/beneficial hulls in the book.
I assign values to each hull characteristics to balance them on what I find more important (for example, I divide manouverability by 2 and make turrets rat times 5), sum them together, and then divide by the SP cost of the hull.
Note I am not taking into account the ones that come with pre-installed stuff, like the carriers (the Dictator being specially awesome among the cruisers).
The higher the number, the better the cost-benefit. I did not include Void Shields capacity in it, but I will for a next calculation.Maybe also put a modifier in SP for the pre-installed components.
Really gets me to see the transports in a new way.
Calculation: (Space+Speed*5+Det+Armor*2+Man/2+Hull+(WeapSlots*3) +TurretRat*5) / SP
Transports
Core
Jericho 7.4 (Cargo Hauler (1))
Vagabond 7.2 (Cargo Hauler (1))
ITS Specific
Loki 7.1 (Cargo Hauler (1), Hidden Predator (Gain Wolf in Sheep's Clothing History automatically))
Orion 7.3 (Cargo Hauler (1), Fast Ship)
BFK
Carrack 6.1 (Cargo Hauler (1))
Goliath 5.8 (Cargo Hauler (2), Plasma Refinery, Powered by Stars)
Universe 4.5 (Cargo Hauler (4), Oversized Monstrosity, Secondary Power Genetorium)
Raiders
Core
Hazeroth 6.0
Havoc 5.2
ITS Specific
Cobra 6.0
BFK
Iconoclast 5.9 (Easy to Repair (2))
Meritech Shrike 5.8 (Advanced Cogitator Linkage)
Viper 6.9
Frigates
Core
Sword 4.8
Tempest 4.7
ITS Specific
Firestorm 4.5
BFK
Claymore 4.6
Falchion 4.3 (torpedo specialist)
Turbulent 4.6 (Antiquated Communications, Fiery Temperament (2))
Light Cruisers
Core
Dauntless 4.3
ITS Specific
Secutor 4.0 (can equip 2 VS)
Lathe 4.1
BFK
Defiant 3.9 (carrier 2)
Endeavour 4.1 (torpedo specialist)
Cruisers
Core
Lunar 4.2
ITS Specific
Tyrant 4.1
BFK
Ambition 4.3
Conquest 3.9
Dictator 4.0 (carrier 2)
Battlecruisers
BFK
Armageddon 4.0
Chalice 4.1
Mars 3.3 (Carrier (2), Inherent Warship (Mars-Pattern Nova Cannon, Armored Prow)
Overlord 4.0
Grand Cruisers
BFK
Avenger 4.2
Exorcist 3.8
Repulsive 4.1