Pre-Adventure scenerio's

By RoBro, in Dark Heresy Gamemasters

Before I start my first adventure with my acolytes I want to present them with small tasks that wont count as actual game play. I want these task to introduce them with some basic challanges that might occur through out our adventures. For example, I would tell them a crazy man approaches them yelling and screaming and you cant understand. Hopefully they tell me they want to use there charm or intimadate skill.

My question is, Do you have any suggestions of tasks or sencerios I can propose to them?

Thank you alot, RoBro

Sounds like a fun little game to busy myself with. Hope this is what you had in mind:

1.The players are in a city on an imperial world, they urgently need to get to their employer's ship in orbit but their drop ship's thrusters are damaged and cannot be fixed in time. They need another way, as fast as possible.

Sollution: an I nquiry Test to find someone willing and able to get them into orbit. But he's asking for more thrones than the players have. Sollution: a Barter , Charm , Deceive , or Intimidate Test to get him to lower his price, they can also get a +10 to a Barter Test if they first make an Evaluate Test to find out he's asking for more than it actually should cost.

2. The players are in a Hive, trying to find a cults lair. Whether through pure luck or the Emperor's will, they spot one of the cultists coming out from a bar. They need to see if he can lead them to the lair.

Sollution: a Shadowing Test to follow the cultist without him knowing, and a +10 bonus if they first make a Sneak Test . He walks up a building, unlocks the door with a key and goes inside, he locks the door behind him. There is also an air vent above the door. Sollution: a Security Test to open the door quietly, a Strength Test to force the door open, or a Demolition Test to blow the lock (and possible the entire door) to smithereens. Alternatively, a Climb Test to reach the air vent and a Contortionist Test to squeeze inside. But a spinning metal fan blocks the way. Sollution: a Tech-Use Test to disable is quietly or just shoot it until it stops, then a Strength Test to remove it to clear the way.

3. The players are on a planet with little imperial influence and looking for a contact in a small town. They find his house only to discover their contact dead on the living room floor. They need to find out what happened.

Sollution: with a Medicae Test they can conclude that he had a heart attack. A Search Test yields them a metal tankard under the dresser, with a few drops of liquid still inside. A Chem-Use Test on the body reveals that he was poisoned with a potent drug that needs to be ingested.