Two questions about Action windows.

By WookieeRoar, in Star Wars: The Card Game - Rules Questions

I play LS. I deploy Wedge Antilles to enhance a fighter that still has a focus token left from the DS turn. Can my opponent now use Utinni to capture Wedge even before I get the chance to use his action ability to remove that focus token?

Can an objective's action be executed twice and its effect cumulate? Specifically, my DS opponent played the action of Deploy the Fleet twice, dealing two damage to the objective to reduce the cost of the next Capital Ship by two. Was this a legal move?

I play LS. I deploy Wedge Antilles to enhance a fighter that still has a focus token left from the DS turn. Can my opponent now use Utinni to capture Wedge even before I get the chance to use his action ability to remove that focus token?

Can an objective's action be executed twice and its effect cumulate? Specifically, my DS opponent played the action of Deploy the Fleet twice, dealing two damage to the objective to reduce the cost of the next Capital Ship by two. Was this a legal move?

Short version:

1) Yes

2) Yes

In any action windows, players alternate Actions. In the first example, playing Wedge was the LS player's action, which means the next action goes to the DS player which could be used for Utinni. As far as the 2nd question goes, each use of Deploy the Fleet reduces the cost of the next capital ship by 1. There's no rules or reasons in this game that would prevent such effects from stacking. It is worth noting that between activations of Deploy the Fleet, the LS player gets actions (which could turn into something like a Rebel Assault and wreck your plans).

Yeah, they're both legal moves.

Even worse than getting Wedge Utinni'd when you try to free up Rogue 3 is playing him and then DS using their action to force lightning the speeder. That can be a brutal play.

And another one: Who goes first in the action window afer a player strikes? Is that the active player? The player who wasn't the one to strike? Or just the player who thinks of taking an action first?

eg. Falcon strikes a DS objective during an engagement. Can the DS use the action window to Force Lightning the Falcon before it can pull its disappearing act?

And another one: Who goes first in the action window afer a player strikes? Is that the active player? The player who wasn't the one to strike? Or just the player who thinks of taking an action first?

eg. Falcon strikes a DS objective during an engagement. Can the DS use the action window to Force Lightning the Falcon before it can pull its disappearing act?

The active player gets the first action in any action window. So in your example, the Falcon could bounce itself before it could be force lightninged (but if your opponent is brave and tries to go to the unopposed step, passing on their action, then you can ask them to wait because you have an action and play it).

The active player gets the first action in any action window. So in your example, the Falcon could bounce itself before it could be force lightninged (but if your opponent is brave and tries to go to the unopposed step, passing on their action, then you can ask them to wait because you have an action and play it).

Question is ... should I ask them explicitly whether they're taking an action before my strike or not? After all, by asking whether they want to take an action, I'm kinda telegraphing that I also want to take an action. Which should be a big red warning flag if I've got 3 unspent resources ready.

You should ask something like: "am I ok to strike?" or something else that would require them to pass their action.

Alternatively, ask about their actions throughout the game whether or not you have an action so that asking then doesn't tip them off to anything.

Edited by dbmeboy

You should ask something like: "am I ok to strike?" or something else that would require them to pass their action.

Alternatively, ask about their actions throughout the game whether or not you have an action so that asking then doesn't tip them off to anything.

Or do the reverse and require them to state what step they are moving on to (in which case they implicitly passed and you can stop them). Less gameflow disrupting, "actions?" questions that way.