My gaming group is going to start playing EotE in December and I’m looking for a comprehensive guide to character design. All I’ve been able to find so far is general advice about spending lots of build points on raising stats. That being said, I have some specific questions that perhaps the community at large can help answer.
It looks like maximizing your proficiency dice is the best way to make a character effective. If so, the optimum characteristic level seems to be three. This way for only 15 points, you can get two proficiency dice from any given skill and still have room to grow. Is this an effective way to spend your points, or is it really important to have a four or five in your main characteristic?
Is it OK to leave a characteristic at level one? It looks dangerous to have a will power of one and it seems downright suicidal to wander around with a brawn (and soak) of one. Conversely, it seems safe to leave the other four characteristics at level one, if they aren’t an important part of your character design.
I’m considering building a bodyguard hired gun for our campaign. I have a cool concept for a trandoshan, but with a starting agility of one, these guys shouldn’t be let anywhere near firearms. If I play a gands, I can have three level three characteristics for only 60 points, leaving me with 40 (or 50 with disad) points plus obligation for skills and talents. I thought about playing a wookie, but that starting willpower of one doesn’t synergize well with the hired gun skill set, which includes discipline and vigilance. So my last question is: why did the game designers make the two combat oriented species poor choices for combat careers?