I'm looking for advice on how to improve the following areas of DH combat/system mechanics
(1) Corruption/Insanity - my players are always able to avoid corruption/insanity by using the temporary Fate points. I refresh their Fate points at the start of every play session. Am I doing something wrong?
(2) Squishy Enemies - my players (now 4th rank) mow through opponents within a few rounds (e.g., 5 of them versus 7 mercenaries from "Purge the Unclean," with none of them taking wounds. I'd like to make combats challenging. How could I fix this? What might I be doing wrong