Till this morning, considering the Archery keyword in the game, I had thought one should never exceed the number of hit points of a character when assigning the damage. But when I was rereading the insert, there was no such thing. So I take it you can just give all, say 20, damage to an ally with a single hit point? It would have made things much, much easier.
As a side question, has it been made official if the Prowl mechanic takes place before or after "when revealed"?