running out of damage cards

By swampthing2, in X-Wing Rules Questions

Question. What do you do when this happens?

I am not going to go into the maths but it is not as unlikely as it sounds.

Example . X6 bomber squad 36 hull points possible future hull upgrade card also.

Theoretically if all double damage crit cards were received face down then you have a shortfall of three cards, that's without taking the over damage cards.

There are other ways but it doesnt matter, one is enough

If you run out of cards, reshuffle the discards and use them again.

If all cards are on ships and no discards are available, you must use counters as a replacement for damage cards, and until you have discards available to reshuffle, you must convert all critical hits to normal hits.

But note that this is highly unlikely to happen on 100 points games. 6 TIE bombers are (6 x 16 = 96 + 1 hull upgrade = 99 points) wich leaves us with 37 hull points. Even if your opponent decided to not concentrate fire, no 'extra damage' crits are face up, and somehow every bomber of yours ended with exactly 5 damage card (6 one of them), you can only have a maximum of 31 simultaneous cards 'in play', which still leave us 2 to spare. The very next damage card assigned, will destroy a bomber and automatically 'free' another 5~6 cards, and from there on, every additional destroyed bomber will free extra cards.

In this scenario, the only way to truly break the 'damage barrier' will be the activation of the simultaneous attack rule with a damage roll with no less than 3 uncancelled critical hits, since for every extra 'normal damage' you will simply use tokens as replacement.

Thx. Hadnt really considered shuffling the ones from dead ships

Was worried ffg had overlooked thos when bringing out new ships etc

Was worried ffg had overlooked thos when bringing out new ships etc

On page 16 it says.

Note: If the Damage deck runs out, shuffle the discard pile to create a new deck.

Then on page 21 it says this, in the blue box titled Component Limitations

In the unlikely event that there are no Damage cards remaining in the deck or discard pile, change all [crit] results rolled to [hit] results. Use a suitable replacement to track additional damage until the deck is replenished.

Edited by VanorDM

And if your dog ate them?

This may be a problem if sabatour is on the table in this highly unlikely event. Counters don't have a face up value.

This may be a problem if sabatour is on the table in this highly unlikely event. Counters don't have a face up value.

In that case I'd say the tokens are excempt from this. But there would almost have to be other face down cards on that ship that youc could flip.

I just can't imagine that you could have even a Tie Bomber with 4 face up cards and 1 token. I mean it's possible, but it seems so unlikely that I can't see much reason to include a rule for how it interacts with Sabatour...

But on the other hand, I suppose it could become an issue in Epic games, or in future waves.

And if your dog ate them?

You probably have a second core set, so break those out!

And if your dog ate them?

Your rules or your damage deck?

If you lost the rules then you're at a disadvantage as you should have them otherwise you'll need to rely on other people's copy.

If it's the damage deck then you're not playing a legal game as that requires a specific deck.

The attacking side are also presumably recording damage using the same set of cards. So potentially 2 fleets of smashed-up TIE bombers trying to fiinish each other off means up to 62 damage cards before anyone is destroyed.

Would make for quite an odd game though...

The attacking side are also presumably recording damage using the same set of cards.

Edited by VanorDM