I question how this would work as an Action, however, since some pilots will take their actions before Blount and some will take theirs after Blount.
Fair point. Making it not require an action means it works at whatever point in time. And no, I don't think that's too bad - not sure how many points its worth, but that's just playtesting.
Passing a stress token to an enemy is a bit harsh because you're getting a double benefit - causing an enemy to have a stress token and not having a token yourself.
Hence the suggestion of a sort of 'reverse push the limit' for crazy fliers - hell, you could even make it a crew skill; more people than Azzamen deserve access to it. Call it "Never tell me the odds!" or something. Your nearby allies get stressed out in return for you getting an advantage. Just letting you pass the stress from a red manouvre to a nearby ally is quite a good one (it's comparable to the A-wing pilot who can take actions whilst stressed - both allow you actions after a red manouvre but one sticks you with a green manouvre next turn, the other sticks a nearby ally with the same)
Edited by Magnus Grendel