Hey all, I'm currently making some cards for a fellow forum partitioner. I want to get some final advice on the cards stats. Please feel free to give any thoughts (yays or nays) you may have.
Chris, let me know if these aren't the last versions. Thanks
Z-95 Headhunter: (use X-Wing dial but add Red speed 1 Turns and speed 4 is red, K-turn is speed 3)
Bandit Squadron (12) 2 2 2 3 1 Focus, Target Lock
Upgrades: Missile, Modification
Tala Commandos (15) 4 2 2 3 1 Focus, Target Lock
Upgrades: Elite Pilot Talent , Missile, Modification
Lieutenant Blount (17) 5 2 2 3 1 Focus, Target Lock Unique
In the Planning Phase, he may look at one other player’s maneuver dial and then change his own, if he so chooses.
Upgrades: Elite Pilot Talent , Missile, Modification, System Upgrade
‘Ace’ Azzameen (18) 6 2 2 3 1 Focus, Target Lock Unique
Action: after executing a move, place a stress token on 1 enemy within Range 1.
Upgrades: Elite Pilot Talent , Missile, Modification
Airen Cracken (19) 7 2 2 3 1 Focus, Target Lock Unique
When taking damage, may take any face up damage card and turn it face down.
Upgrades: Elite Pilot Talent , Missile, Modification, System Upgrade
Corvan T-4: (use Y-Wing dial)
Terminator Squadron (20) 4 3 2 4 2 Focus, Target Lock, Boost
“The Corvan T-4 Attack Fighter combines heavy firepower, armor and powerful engines”
Upgrades: Astromech Droid, Elite Pilot Talent, Missile, Modification
Corvan Assault Bomber: (use Firespray-31 dial but add Red 0)
Liberator Squadron (24) 4 2 1 5 4 Focus, Target Lock
“The Corvan Assault Bomber is a compact, heavily armed small craft capable of delivering a variety of ordnance or troops against well defended targets”
Upgrades: System Upgrade, Cannon, Torpedo, Missile, Bomb/Mine, Crew, Modification
TIE/D Defender: (use TIE Interceptor dial)
Onyx Squadron (34) 4 3 3 3 4 Focus, Target Lock, Boost
“Arguably the best starfighter in existence, the TIE/Defender was also fitted with a tractor beam, increasing its lethality at close range.
Tractor Beam: when targeting small ships at range 1, reduce target’s Evade by 1 (to a minimum of 0)”
Upgrades: Elite Pilot Talent, Missile, (Ion) Cannon, Modification
Rexler Brath (38) 8 3 3 3 4 Focus, Target Lock, Boost Unique
Action: after executing a barrel roll, place a stress token on 1 enemy ship at range 1.
Upgrades: Elite Pilot Talent, Missile, (Ion) Cannon, Modification
TIE/gt: (use Y-Wing dial)
Imperial Army Pilot (13) 2 1 2 4 0 Focus, Barrel Roll “ The TIE/gt was based on the standard TIE Fighter design but with the main pod elongated to accommodate a bomb bay. It was designed to be dependent on the TIE/fc (or other source), to provided it with precise targeting information ”
Upgrades: System Upgrade, Torpedo, Missile, Bomb/Mine, Modification
Imperial Navy Pilot (14) 3 1 2 4 0 Focus, Barrel Roll
“ The TIE/gt was based on the standard TIE Fighter design but with the main pod elongated to accommodate a bomb bay. It was designed to be dependent on the TIE/fc (or other source), to provided it with precise targeting information”
Upgrades: System Upgrade, Torpedo, Missile, Bomb/Mine, Modification
TIE/fc: (use TIE Fighter dial)
Imperial Recon Pilot (14) 4 1 3 3 0 Focus, Target Lock, Barrel Roll, Evade “ The TIE/fc was designed to scan enemy forces and provide precise targeting information for TIE/gt or other ordnance-carrying ships ”
Upgrades: Elite Pilot Talent, Modification
Edited by Lumberjack Nick