'Dutch' + R5-K6

By polmoneys, in X-Wing Rules Questions

R5-K6 (2)
Astromech Upgrade
X-Wing Expansion Pack

After spending your target lock, roll 1 defense die.

On a <evade> transparent.png result, immediately acquire a target lock on that same ship. You cannot spend this target lock during this attack.

R5-K6.png

Unfortunately it states in the card that you cannot spend it during your current attack. Its is meant to give you your TL back for your next attack, which means you could not use it to reroll your proton torpedo dice with the new TL.

Although it does say immediately it does say you can't spend it. You get it immediately but can't spend it immediately.

ah, right. Too much to hope! Cheers for the confirmation.

Must say the card is one of the cooler examples of Xwing art, very nice.

Edited by berusplants

Always interested in threads like this but find it confusing that people find it so hard to accept that someone else may have a different approach or tactical philosophy that may make things useful for one person and not another.

Interesting analysis though guys.

Always interested in threads like this but find it confusing that people find it so hard to accept that someone else may have a different approach or tactical philosophy that may make things useful for one person and not another.

Interesting analysis though guys.

It's not necessarily that anyone is trying to rule out alternate tactics or approaches. It's that there are certain things in the game that are just demonstrably better or worse investments of points. That's not to say if you think, say, K6 is cool, anyone is going to disparage you using him. It's just that he's basically only ever going to see play with that one specific pilot (and not always even then) because it's the only place he really has a lot of synergy with the current options.

And it spawns sort of a whole meta conversation of comparing his ability to the cheaper, better FCS, and then comparing the B-Wing to the Y-Wing, and what's really a more effective use of your limited points when squad building. It's possible someone will come along and find some ingenious use for him that nobody has ever thought of, but there's also a reason that you don't see that card being used in any of the top tournament builds out there - it's because he's been used and tested and been found wanting by the highly competitive players, not that they're all collectively undervaluing him.

Same deal with a pilot like Arvel. He has an interesting ability and is the wrong PS to take advantage of it. He also has no access to elite pilot skills, and if he uses his ability an rams an enemy he still loses his action and can't focus or target lock to boost his attack, or focus or evade to help his defense, giving him the firepower of an X-wing at range 2 but the fragility of an A-Wing at range 1 to whatever ships his target has around him.

Then you look at a Green Squadron pilot which is cheaper, and has access to elite pilot skills, and realize that unless something changes, Arvel's ability is always going to be an interesting novelty and never a seriously competitive talent. That's not to say you can't like him, or use him, or that someone out there might not find a way to use him quite effectively.... It's just that there are cheaper, more effective options than a kamikaze A-Wing.

Nobody has trouble accepting people have different approaches; some people just have trouble accepting that there are cards in the game that are just proven over time to be more or less useful than others. ;)

Technically R5 is no more expensive than FCS, they are both 2 points after all. But that 2 is buying you so much more with the FCS. R5 can work to enhance dutch's strengths, and as I mentioned, shore up Garven's weaknesses slightly, but he's not that great otherwise.

Arvel shouldn't be used as a "Kamikaze A-wing". His ability is for insurance when trying for range one pot shots, and the very, very occasional 1 one 1 duel, in any other situation you threat him like any other A-wing. Sure he can't use elite talents but those aren't a requirement for making a ship worthwhile. The hate against him is from the bizarre insistence that a pilot's ability needs to be used as often as possible.

I always forget that droid isn't 3 points for some reason. :huh:

It happens. I just have to point it out since he's getting beaten so badly at the one thing he can do, don't overprice him on top of it ;)

2 points is overpriced for that worthless scrap heap.

Maybe I'm reading between the lines too much but... my understanding of R5-K6 the wording reads:

"...You cannot spend this target lock during this Attack."

You cannot use Target Lock's Ability to re-roll attack dice for the current attack.

But IF for some reason you have a spare Torpedo just laying around you can still spend the "Newly Acquired" Target Lock to shoot that second torpedo.

"Proton Torpedo: Spend Target Lock to perform this attack"

I think of it as a "Gunner/Luke" for your one-shot Torpedoes.

Likewise while reading it this way would mean after a Primary Attack that you just spent your target lock on IF R5-K6 procs it would allow you to Fire your Torpedo if you still have one equipped. Using it this way would mean if you strip the shields off your target then fire the Torpedo make the Torpedo's built-in Crit effect more effective. (making K6 not only useful on a Y-Wing but an an X-Wing as well)

Also this way of reading the R5-K6 card makes the "random proc chance" for reacquiring target lock more reasonable. And justifies K6 being unique.

furthermore reading between the lines some more FCS reads "...after attacking acquire target lock..." the way it's written there gives the impression the FCS ability only works once the ship's attacking phase is over.

All that typing and thinking about defending R5-K6 and a quick double check of the rule book before posting ends how good I think the card should be and how amazing the card potentially can be.

Random Proc Chance and Unique vs FCS... if only you worked how I typed and suspended the "can only attack once" primary or secondary weapon ruling...

K6 I'll try to get you house-ruled the next time I feel like using you.... :(

It happens. I just have to point it out since he's getting beaten so badly at the one thing he can do, don't overprice him on top of it ;)

So you're saying he's the Gwen DeMarco (anyone?) of X-Wing?

https://www.youtube.com/watch?v=YOr2_bDdBqA

I read your reply here and it puzzled me how you would know 'Dutch's' abilities 'before' you purchased a Y-wing expac.

Or put another way, is there some spreadsheets or the like that goes through all the ships for a quick review before buy exercise/

Ta

Doc

I read your reply here and it puzzled me how you would know 'Dutch's' abilities 'before' you purchased a Y-wing expac.

Or put another way, is there some spreadsheets or the like that goes through all the ships for a quick review before buy exercise/

Ta

Doc

As Buhallin posted there are list builders and wiki's with the information. I use Battle Scribe and it has the same feature where when I add a unit, upgrade, etc to my list it provides me with the information of what it does. This is fantastic for casual play where so long as you have a copy of it, you can use non unique cards multiple times without having multiple copies. For tournaments however you will then need to chase up what expansions the cards are in to see if you have it or enough copies. But again the wiki articles help with that.

It is not entierly fair to compare it to the FCS.

I like the FCR, but with Vander+r2k6 there are a few diffenrences

+R2 will enhances Dutchs ability, so it is likely that you will have him in situations where he can use it.

+Y-wings can have turrets so they can fire more often than b-wings. IE use this card more often.

+ You (can) get two new target locks

+...one of them can be used on another enemy ship, not just the one you fired on.

+If the original ship is destoyed in by another ship, you might still have gotten an free target lock to use

-It is only 3/8 that it works

-You cannot use it if there arent friendlies within 1-2 with anemies at 1-3

-You might need to change TL next turn tou use Dutchs ability

Edited by Quendil