[Empire] Looking for easy to play squad (100 pts)

By Malgus, in X-Wing

hello im looking for squad which is easy to play and potentially effective ( i cant play with too many ships on my side so swarms are bad idea). my actually collections :

core + 3 Tie/F + 1 Slave + 1 Tie/Adv + 1 Tie/Bomb + Lambda ( without Recon )

i was thinking about something like that:

1) ( try to not die BH and waiting for miracle using hcl)

Bounty Hunter — Firespray-31 33
Heavy Laser Cannon 7
Rebel Captive 3
"Dark Curse" — TIE Fighter 16
Stealth Device 3
Darth Vader — TIE Advanced 29
Assault Missiles 5
Stealth Device 3

2)

Howlrunner
Swarm Tactics, Stealth Device
Dark Curse
Stealth Device
Mauler Mitchell
Bounty Hunter
Gunner, Anti-Pursuit Lasers
Can anyone give me suggestion what should i change? or maybe better idea is totally rebuild squad

Your list number 2 looks very playable. For what you have to play that list is only slightly off the more powerful version of a BH with 4 ties.

Are you looking at home play or tournament play?

Small "tourament" with friends and "friends friends" max 10 players ( mostly rebel players propably 2 with swarms).

i thougt also about buying another bomber but im afraid it will not help. Btw, You think that APL is good option for BH?

I would swap APL for Seismic charge, especially if you think you'll be facing a swarm or two.

APL works best on an PS 1 pilot or PS 2 pilot with initiative.

Tie bombers can be really good with the right squad. You can never go wrong with picking up a second one. :)

Edited by Sergovan

i never used bomb so dont know how it works :( but i ll look for some replays on yt so maybe try with that squad.

thx for help ;)

Seismic charge is dropped when you reveal your dial before you move (so it does not take an action to use). Anything at range 1 of it, after everybody has moved, takes 1 hit. No rolling occurs for this damage. And you'll still get take an action and fire on your turn.

2 most common use of seismic charge:

1) A swarm is at range 2-3 ahead of you. At the start of your next turn, drop the charge and you'll hit any ship that was trying to get into range 1 or any ship that was trying to maneuver around behind you.

2) Many ships are tailing you. You can drop the charge and accelerate away and watch as they fly into range of the charge.

Here is my recommendation for a beginning Imperial lists itch your ships

Vader

Bounty Hunter

Obsidian pilot x2

Academy pilot

You will notice not many upgrades or special pilots. I am not against upgrades or expensive pilots, but you can waste points on them if you aren't very familiar with the game.

You could try

18 points
Howlrunner
36 points
Colonel Jendon
Weapons Engineer, ST-231 Engine Upgrade
14 points
Black Squadron Pilot
33 points
Bounty Hunter

It's a simple list to fly and will make your opponent think about what to kill first.

Edited by Englishpete

Hey Pete,

I doubt this list is easy to fly. Have you ever even tried to try to fly in a close formation with 2 large and 2 small ships?

Its hard enough to evade asteroids ... after the first enemy contact this will all mess up.

I've flown 2 and 2 and it depends on what formation you want to hold. To simplify it somewhat, perhaps reduce Jendon to an Omicron with HLC, Fire Control, Anti Pursuit Lasers and Engine upgrade?

Your right though, as listed, it might be a bit tricky.

Even though I know that I am right (because I am the Pope*) it is unfair to critique ppl without having a better (at least in the own POV) idea:

How about the feared Black 8 ?

Yeah, its about Vader and his hand-picked squadron of the finest pilots the Empire (at least the Death Star I) has to offer. Sadly, we can't put the complete Black 8 squadron on the table with only 100 points availabe - with 150 points we could.

Darth Vader (his call sign of course is Black 1)
Darth Vader/TIE Advanced X1(29)
Assault Missiles (5)
Stealth Device (3)

"Mauler" Mithel (DS-61-2) Black 2
Mauler Mithel/TIE Fighter (17)

"Backstabber" (DS-61-3) Black 3
Backstabber/TIE Fighter (16)

"Dark Curse" Phennir (DS-61-4) Black 4
Dark Curse/TIE Fighter (16)

Unknown DS-61-5 Black 5
Black Squadron Pilot/TIE Fighter (14)

= 100 points

As an opening attack use TL + focus and strike first with your Ass Missile. No need to fly in formation. Just try to use your pilots' abilities to your advantage. Draw your opponents fire with Vader and score with Mauler while Backstabber comes from behind. Dark Curse is pain in the ass anyway especially if your opponent has HWK's with blaster cannons. The last Black pilot is just there to watch and learn. Yeah you could use an Academy and save 2 points ... but I like the fluff in the list.

* not

Edited by TheRealStarkiller

Let me know how your mini tournament went...

I find that every time I fly a squad I learn something new about the game.

I would fly:

Howlrunner+ Stealth

Backstabber

Dark curse

Saber squad + ptl

Gamma+ seismic charge

You get a mini swarm with higher PS, better maneuverability, and a little more staying power. You have a few points to play with (adrenaline rush on howlrunner or swarm tactics). Should play fairly well and teach you a few things about the glory of the empire along the way.