Again, unnamed pilots do not get rules text!
I see what you're going for and you're getting closer but I still don't feel like your faction has an identity. It's the best and worst of the 2 other factions and while that might work at the casual level it doesn't inspire me to want to play your faction. The one point bump was neccasary. I still think Title is the way to go for a diewing.
I think the 2 traits that a pirate faction should have are ambush and acquisition. My Juryrig action and ambush upgrade can account for that. Juryrig upgrade might need some clarification:
Juryrig- before set up choose one non-unique droid, modification, or system upgrade not equipt to your ship at no extra cost. Action: you have that chosen upgrade until the end of turn. Gain one stress token.
You could even have it be an upgrade from an enemy ship or a destroyed enemy ship (but take no stress to get it anymore- but that might be the "scavenge" action instead).
Ambush also allows them to change combat tactics by setting up differently or with an advantage. Again, something pirates would want to do, spacefaring or not. Right now you're still using imperial and rebel left overs instead of doing your own thing; that's cool for fluff but not for a 3rd faction to a well balanced minis game.
Sorry if I upset you. Maybe I posted this in the wrong thread, because if you look at the names of the pilots you will notice that there are multiple factions among the cards. Nay, I said that the group was a Fringe group which would be available for either faction or on their own. I posted several pilots for one ship, which could also be used by pirates. You said that unnamed pilots do not get their own text, but then you say that the pilots I posted do not have a flavor all their own. If your comment is a continuation of the die wing, don't shoot the messenger. I've already said that I'm just passing it along.
Anyhow, each pilot type that I posted could be used in either faction lists or in addition to anything acceptable in casual play. If you notice I listed mercenaries and pirates, which are nothing alike in real life, so they don't function similarly in these proposed pilot cards. Use them or not, it's all just for fun.