Why 2 Firespray instead of 3?

By Eldar Lover, in X-Wing

Hi everybody,

first of all, consider that here in Italy we're still playing with wave II (Wave III will be released during Xmas time... :unsure: )...

Yesterday i try a list with 2 Firespray (BH and Krassis, with laser cannons and mercenary copilot). They are cool, no doubt about this, but i'm still wondering, why this should be better than playing 3 "standard" BH? 2 laser cannons are great, you always roll 4 dices, but the third Firespray instead of the single Tie (yesterday I was using Obsidian) it's really too strong... With Hull and shields, you play 30 damage points and 3 double fire arcs...

But all over the web i saw much many lists with 2 (and most time Houlrunner) instead of 3 BH...

Anyone can suggest me why?

Thank you all :lol:

Edited by Eldar Lover

with all the modifications, the quality of the attack increases. Picture Kath + Marksmanship + Howlrunner, or Krassis + HLC + Jonus. Simply put, in exchange for the 3rd firespray, your 2 Firesprays have attacks that are consistently throwing out 3-4 hits every single time, as opposed to your more luck based attacks that your 3 Firesprays are dishing out. Ever took a focus and roll 3 blanks? Yeah, that kind of accident is a lot less likely to happen in those 2 Firespray lists

Also, with only 2 Firesprays, you can load stuff on them. Important things like Seismic charges, wave 3 crews like recon spec, Darth Vader or carbonite han solo rebel captive, that a 3 Firespray list cannot pack at all.

the benefit of 2 firesprays, is you still have 34 points left to play with. can add in quite a bit for 34 points. such as upgrading the firesprays, adding in several other ships, or a combination.

I've been toying with my take on the 3 firesprays, which I call the three stooges.

bounty hunter, seismic charges

bounty hunter, seismic charges

omicron group pilot. sensor jammer, darth vader and anti persuit lasers

same 30 hit points, but you get darth vader in there too, which is great vs ties/interceptors with stealth devices :D

Thanks guys!

@Duraham: I know the power of Krassis + HLC + stuff..it's amazing :D but you will also get another firespray an a single tie left (that you probably will keep out of action to avoid being oneshooted...). So you are going to sustain the match with your two (big) ships against the world.. I'm afraid that 20 hull point could run out fast...but maybe it's only my impression... Probably with the high rate of fire of the two Sprays since the very early turns, you should be able to reduce the return-fire...

@nurglez: when I'll be able to play with Wave III, the shuttle with the two guys it's an intriguing option ;)

same 30 hit points, but you get darth vader in there too, which is great vs ties/interceptors with stealth devices :D

The extra damage from Vader will not get rid of the Stealth device?! Vader ist dealing damage, not hits (unless there's something in the FAQ, which I didn't check right now)

Vader is actually rather poor. His ability does not bypass shields and he does not remove stealth devices. For the points, you have better options. I really like rebel captive for causing stress. I'd also drop sensor jammer for advanced control systems.

Honestly, I'd just drop the shuttle and get 3 Firesprays. That is a tough list.

For me, its simply the fact that I refuse to take a Firespray w/out using mines. They're just too useful for their points.

why not consider 2 Firesprays and 1 OMG shuttle? That way your 3rd Firespray's role is covered by the Shuttle, and you have quite a fair amount of leftover points for upgrades.

EDIT: something like

Bounty Hunter + Seismic + Recon Spec

Bounty Hunter + Seismic + Recon Spec

OMG Shuttle + Vader

BHs are firing at 3, when they take focus they can keep 1 for defense so they will stay alive for much longer, and by the time your shuttle attacks, your target should not have much shields left, so Vader's effect is much more likely to go through and be of use.

Edited by Duraham

Make sure to put Engine Upgrade on the shuttle. They get surprisingly nimble with that. :)

It's hard to beat 3x Bounty Hunters, but downgrading one to another ship to allow the other two to become more effective is pretty beastly.

In response to the earlier points, Vader is a good threat because it doesnt care about the stealth device. Oh no I've missed you, well you are still getting a crit. And most crits are not nice :D

I have considered putting engine upgrade onto the shuttle, but I love the potential threat of the anti persuit lasers. And with Darth on board it's only a matter of time until the shuttle implodes.

I also love seismic charges, 2 points for the ability to do 1 auto damage to any ship in range? awesome. 3 BH does seem nice, but I like to add some upgrades so I can play around, and 3 BH is no 3 stooges :D

Simply downgrading a BH to an OMG gves 13 points to play around with.

If you want to have some fun, do only 2 firesprays with no Tie support. Lots of points for toys, but it is risky since each one is about half your points.

I just went to a local tourney with:

Boba+Navigator+PTL+Assault missile+seismic and Krassis+recon+heavy laser+seismic

I'll be working on a write-up in the next few days for a report on the tourney. Those two were a blast to run.

Edited by Texx

Might try something like this myself soon.. seems like a fun build.. and.. well.. 2 Fire Sprays.. hehehe

Personally, I've always done better flying 3 Bounty Hunters without upgrades than I do with 2.