Mithel (tie) + PTL + engine upgrade (24pts)
Has anyone flown this combo yet?
I have not yet but often come yp with it when trying to fill holes in squads etc.
Is it any good for the points, a poor mans Turr for example
Mithel (tie) + PTL + engine upgrade (24pts)
Has anyone flown this combo yet?
I have not yet but often come yp with it when trying to fill holes in squads etc.
Is it any good for the points, a poor mans Turr for example
Mithel (tie) + PTL + engine upgrade (24pts)
Has anyone flown this combo yet?
I have not yet but often come yp with it when trying to fill holes in squads etc.
Is it any good for the points, a poor mans Turr for example
For 24pts, you can buy Saber + PTL, which is a legit TIEint
or simply bring 2 Academy TIEs
Edited by DurahamIt's just the pilot 7 over 4 in my mind i guess, is it worth it
definitely not. think about it, your high PS only comes into play at 2 points in the game:
1) after everybody have moved, then you can roll / boost out of arcs. With monsters like Turr, Soontir, Luke, Tycho, Wedge, etcetc, PS 7 only allows you to win, hmm lemmi see, Garven, Biggs and mooks? Dutch, Chewbacca and Kyle have turrets so they do not really count
2) High PS only works when you take out the opponent before it gets to fire, which is like once every 3-5 shots per Xwing? If you shoot first, he's still alive, and he gets to return fire, your high PS is completely useless.
Edited by DurahamFair point, well made
The real dealbreaker for me is the fact that mauler is only rolling 4 dice at range 1, while a Saber pilot is rolling 3 at range 2-3 and also 4 at range 1, and can perform 2 actions. Literally the only thing Mauler has going for him over the saber is his pilot skill, the interceptor matches or outperforms him in every other respect.
Edited by EffenhoogMauler may be my least favorite TIE Fighter pilot. Backstabber is better in my opinion.
Mauler may be my least favorite TIE Fighter pilot. Backstabber is better in my opinion.
Mauler has the EPT slot, which allows him to do things that Backstabber cant
things like:
> swarm tactics, to support other ships. Need not be TIEs, imagine him tagging along a Firespray/Shuttle and making it PS7. If your opponent is shooting at him, they are not shooting at your Firespray/Shuttle, which could be a good thing. If they are not shooting at him, well you get to keep your 4atk TIE, so that's a good thing too.
> Veteran Instincts, so he will at least get a shot off before he dies. Meanwhile Backstabber is easily eaten by other named pilots like Han, Wedge, Soontir etcetc
> Adrenaline rush, to help him in tight dogfights
> Expose, if you can followup with a 2nd action, or the upcoming Opportunist, and now he has 5 dices and 3 at range 2/3
Edited by Duraham
> Expose, if you can followup with a 2nd action, or the upcoming Opportunist, and now he has 5 dices and 3 at range 2/3
Thought about this for longer but never dared to try it. ... Couple him with Howlrunner or Darth Vader with SL to attack with focus. 5 dice sounds insane for a T/F
2) High PS only works when you take out the opponent before it gets to fire, which is like once every 3-5 shots per Xwing? If you shoot first, he's still alive, and he gets to return fire, your high PS is completely useless.
Depends what the PS of your other pilots is - if you have a couple of ships with high PS then that third or fourth one could be the difference between killing someone before they get a shot off and not.
Higher PS is absolutely critical for Interceptors, and having a PS of 7 rather than a PS of 4 is a huge advantage. If the "only thing" that accomplishes is that you can boost/barrel roll out of arcs and/or into Range 1 then fire first, it has still accomplished a TON.
Giving up 1 attack die at Range 2 and 3 is also a big drawback. But I wouldn't dismiss the Mithelceptor too quickly. His advantage may indeed outweigh his disadvantage.
Edited by KineticOperatorHigher PS is absolutely critical for Interceptors, and having a PS of 7 rather than a PS of 4 is a huge advantage. If the "only thing" that accomplishes is that you can boost/barrel roll out of arcs and/or into Range 1 then fire first, it has still accomplished a TON.
Giving up 1 attack die at Range 2 and 3 is also a big drawback. But I wouldn't dismiss the Mithelceptor too quickly. His advantage may indeed outweigh his disadvantage.
You could run a fairly hilarious Interceptor force with both Howlceptor and Mithelceptor
I tend to think of Mauler as just a really high PS alpha, he'll perform offensively about the same if you fly well. I like him for just taking some heat off your other ships or using his EPT to pull off some other tricks. You get a pretty fun casual "interceptors" list with:
Howlrunner + stealth + swarm= 23
Mauler + PTL+ swarm= 22
Backstabber + stealth = 19
Alpha = 18
Alpha = 18
You can also swap in squad leader to get a little more PTL effect going.
Edited by Rakky Wistol
ex·pose
(
k-sp
z
)
tr.v. ex·posed , ex·pos·ing , ex·pos·es
1. The act of paying 4 points to lose an Elite Pilot Talent slot
ex·pose (
k-sp
z
)
tr.v. ex·posed , ex·pos·ing , ex·pos·es
1. The act of paying 4 points to lose an Elite Pilot Talent slot
You have not tasted the horror of chewbacca + expose + garven + dutch. At range1, thats a confirmed string of 5 hits
As an avid Swarm player, I would love to eat that squad alive.
In addition to shooting with 2 Red dice at range 2-3, Mauler also lacks all the Stress shedding Green moves of the Interceptor. Definitely not an optimal build.
I tend to think of Mauler as just a really high PS alpha, he'll perform offensively about the same if you fly well. I like him for just taking some heat off your other ships or using his EPT to pull off some other tricks. You get a pretty fun casual "interceptors" list with:
Howlrunner + stealth + swarm= 23
Mauler + PTL+ swarm= 22
Backstabber + stealth = 19
Alpha = 18
Alpha = 18
You can also swap in squad leader to get a little more PTL effect going.
I always forget Mauler can take PTL
and
Swarm Tactics, that makes him really good.
I tend to think of Mauler as just a really high PS alpha, he'll perform offensively about the same if you fly well. I like him for just taking some heat off your other ships or using his EPT to pull off some other tricks. You get a pretty fun casual "interceptors" list with:
Howlrunner + stealth + swarm= 23
Mauler + PTL+ swarm= 22
Backstabber + stealth = 19
Alpha = 18
Alpha = 18
You can also swap in squad leader to get a little more PTL effect going.
I always forget Mauler can take PTL and Swarm Tactics, that makes him really good.
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How come he can have two talents?
Stone cold sarcasm bro.
Stone cold sarcasm bro.
Aww, shame, that sounded cool
Edit*
Stealth + swarm
Or
PTL + stealth
He would be very interesting with 2 Elite slots.
Here's the thing with Mauler Mithel and turning him into an "interceptor".
Yes, you can give him boost.
Yes, he'll hit just as hard at range 1.
Yes, he can take an elite pilot skill.
No, he will never be as good as an interceptor because his dial isn't as good as an interceptor.
Hard 2 is white for a TIE Fighter.
Straight 4 is white for a TIE fighter.
Yes, he can K-Turn 3 or 4. - oh, wait. An interceptor's K-turns are 3 and 5.
I prefer with Expose, 5 dice when attack ar range 1, grettings.
I prefer with Expose, 5 dice when attack ar range 1, grettings.
With a Squad Leader nearby, this actually can come in handy ... but ... yeah ...