3-4 Player Into Ithilien

By Kassad, in Strategy and deck-building

My playgroup has managed to beat all 6 of "The Hobbit" Quests, Battle of Lake-Town, Stone of Erech and Peril in Pelargir in a row without a loss with 3 players and some as 4 player as well.

With that said, we are stuck on Into Ithilien in both 3 and 4 player games. When we beat down the enemies we lose to massive amounts of threat from Treachery. Many games we hit Southron Support turn 1 and we just auto-lose from 6 or 8 enemies (minimum) in the first turn that all hit for around 5 and take 6 each to kill.

We play all of the Treachery cancellation in the game including every way to reccur those cards as well. We can't simply not quest like some walkthroughs suggest because in 3-4 player you start with 9-12 Threat in the middle before encounters.

I'd love some suggestions from people that have consistently beaten this quest in 3 to 4 player games. I'd even take 50/50.

What decks are you using?

I try engage with Southron Company before quest, and in first turn quest to stage 3A, then I be safe.

What decks are you using?

The short answer is dwarves. Usually 3 players with a mono spirit, mono tactics and lore/leadership.

In a 3 player game I would not play mono tactics, even with dwarves. I'd go double tactics/spirit to put in 3 more tests of will and hasty strokes, especially if it's treachery stuff that is smashing you mid-game.

We have one of each expansion as a group, but we don't have multiples so there are cards we would love to run more of that we simply can't. To date this is the only quest that has been a roadblock. We have cleared 11 other quests in sequential order so far with 1 loss combined and we are 0-8 against Into Ithilien..

I have only played 2-player, and I know this is one of those quests that seriously ramps up the difficulty level with more players. I'll recount our single victory anyway in case it helps...

We tried 3 different pairs of decks. First set went 0-2, next went 0-6, then finally 1-5 for a final record of 1 win and 13 losses against this evil quest.

In our one win, we had Beregond, Thalin, and Dwalin on one side, with Dain, Gloin, and Ori on the other. Stalwart defenders were a must for each player. Gloin's ability to absorb archery damage and get paid for it helped immensely. And little-used cards like Blade Mastery saw the light of day, and even saved Beregond from doom from a beefed up Morgul Spider.

Basic strategy was rush and forget the combat as much as we could. First turn, clear Ithilien Road, and if we failed -- forfeit and start over. During combat, take each of the Southron Companies out of the staging area. We had Beregond and Dain for defense, but didn't worry about retaliating. Many people try to get Celador killed on purpose to avoid the enemy buildup that is sure to happen on quest card 3. We went for 3 anyway, for the respite from combat that it gives you. Breathing room was our friend in this quest! Then, we got to card 4 while threat was low, dodged enemies in the staging area, and quested to victory with Willpower thanks to the low threat. The whole game was 4 turns.

Cards like Khazad! Khazad! and For Gondor! and +attack attachments helped us get through card 1. We saw Gandalf (OHaUH) on turn 4, no other Gandalf otherwise. We had some good luck, with an Ithilien Guardian and Celador taking down one of the Southron Companies after it suffered damage from a separate Ithilien Guardian shadow effect. Started the game with A Test of Will, which we used to cancel an early Blocking Wargs. But also had some bad luck, with another Blocking Wargs later on destroying a bunch of allies.

Our win depended heavily on easy encounter card draws-- which you have less hope of in games with more players. But that is how we did it... good luck!

I have only played 2-player, and I know this is one of those quests that seriously ramps up the difficulty level with more players. I'll recount our single victory anyway in case it helps...

We tried 3 different pairs of decks. First set went 0-2, next went 0-6, then finally 1-5 for a final record of 1 win and 13 losses against this evil quest.

In our one win, we had Beregond, Thalin, and Dwalin on one side, with Dain, Gloin, and Ori on the other. Stalwart defenders were a must for each player. Gloin's ability to absorb archery damage and get paid for it helped immensely. And little-used cards like Blade Mastery saw the light of day, and even saved Beregond from doom from a beefed up Morgul Spider.

Basic strategy was rush and forget the combat as much as we could. First turn, clear Ithilien Road, and if we failed -- forfeit and start over. During combat, take each of the Southron Companies out of the staging area. We had Beregond and Dain for defense, but didn't worry about retaliating. Many people try to get Celador killed on purpose to avoid the enemy buildup that is sure to happen on quest card 3. We went for 3 anyway, for the respite from combat that it gives you. Breathing room was our friend in this quest! Then, we got to card 4 while threat was low, dodged enemies in the staging area, and quested to victory with Willpower thanks to the low threat. The whole game was 4 turns.

Cards like Khazad! Khazad! and For Gondor! and +attack attachments helped us get through card 1. We saw Gandalf (OHaUH) on turn 4, no other Gandalf otherwise. We had some good luck, with an Ithilien Guardian and Celador taking down one of the Southron Companies after it suffered damage from a separate Ithilien Guardian shadow effect. Started the game with A Test of Will, which we used to cancel an early Blocking Wargs. But also had some bad luck, with another Blocking Wargs later on destroying a bunch of allies.

Our win depended heavily on easy encounter card draws-- which you have less hope of in games with more players. But that is how we did it... good luck!

So get lucky...got it :)

My same group, with lesser decks, beat this once before on the third try. I think this is easily the most difficult multiplayer quest in the game.